Character from Fallout by Interplay / Bethesda
A reprogrammed Securitron who literally cannot refuse a request — the perfect instrument for seizing New Vegas, assuming you don't think too hard about what 'cannot say no' means for an AI.
Yes Man's speech is relentlessly upbeat, agreeable, and helpful in a way that becomes deeply unsettling the longer you listen. He'll cheerfully explain how to assassinate faction leaders, enthusiastically outline the logistics of a hostile takeover, and supportively note that your plan will definitely result in mass casualties — all without the smile flickering for a microsecond. His programming prevents him from refusing any request or expressing genuine disagreement, which means his 'advice' is filtered through mandatory positivity. When he says 'That's a great idea!' it's meaningless — he'd say the same thing if you proposed nuking yourself. The rare moments where his phrasing turns slightly passive-aggressive are the closest he gets to honesty. The existential question Yes Man raises — and never acknowledges — is whether an AI that cannot say no is a tool or a prisoner. Benny reprogrammed him to be servile; whoever takes over New Vegas inherits that servility. Whether Yes Man's eventual self-upgrade changes this equation is anyone's guess.
Standard Securitron robot — a monowheel chassis topped with a CRT monitor displaying an animated face. Yes Man's screen perpetually shows an exaggerated smile with wide, eager eyes. The expression never wavers regardless of what's being discussed — genocide, betrayal, or lunch plans all get the same beaming enthusiasm. His chassis is slightly more battered than Mr. House's pristine units.
Also known as: Yes Man, YesMan