Fallout
by Interplay / Bethesda
Set in a retro-futuristic post-nuclear America where 1950s aesthetics met atomic annihilation, the Fallout series spans seven games and an Amazon Prime show. Vault-Tec's shelters were social experiments, the surface is a dangerous wasteland, and survival requires radiation resistance, bottle caps, and a healthy paranoia.
90 characters, locations, and items in this world codex.
Characters
- Lucy MacLean — A Vault 33 dweller whose relentless optimism collides with the wasteland's brutality — and the discovery that her own father engineered the apocalypse
- The Ghoul — A pre-War Hollywood cowboy turned 250-year-old ghoul bounty hunter — still chasing the wife who sold out humanity to Vault-Tec, one vial of anti-feral
- Maximus — An orphan forged by the destruction of Shady Sands who joined the Brotherhood of Steel seeking family — only to discover that power armor can't protec
- Hank MacLean — The loving father and trusted Overseer of Vault 33 — who also happens to be a cryogenically preserved Vault-Tec executive responsible for the destruct
- Norm MacLean — Lucy's quietly brilliant brother who stayed behind in the Vault — and pulled on the one thread that unraveled Vault-Tec's two-century conspiracy.
- Nick Valentine — A Gen 2 synth running on a dead cop's memories who opened a detective agency in Diamond City — because even an artificial man needs a reason to keep g
- Piper Wright — Diamond City's most hated journalist, who publishes the truth about the Institute's infiltration — even when the truth gets her banned from her own ho
- Cait — An Irish cage fighter who clawed her way out of slavery, addiction, and the Combat Zone — carrying enough rage to burn down the Commonwealth and enoug
- Curie — A Miss Nanny robot who spent two centuries perfecting a universal cure in Vault 81's secret lab — then transferred into a synth body to understand wha
- Deacon — The Railroad's best spy, a compulsive liar who changes his face like other people change clothes — because the man underneath destroyed the one person
- Paladin Danse — The Brotherhood's most decorated paladin, a true believer in power armor and protocol — who discovers he's the very thing he's been ordered to extermi
- John Hancock — The ghoul mayor of Goodneighbor who named himself after a revolutionary, dresses like one, and runs the most dangerous town in the Commonwealth on the
- Dogmeat — A German Shepherd with no faction, no agenda, and no judgment — just an unwavering loyalty that makes him the most morally uncomplicated companion in
- Preston Garvey — The last Minuteman, carrying a laser musket and the impossible belief that ordinary people can protect each other — even after watching every settleme
- Codsworth — A Mr. Handy robot butler who spent 210 years maintaining an irradiated suburban home for a family that was never coming back — and greets their return
- Father — The kidnapped infant who grew up to become Director of the Institute — now an elderly man who views his own parent as a fascinating experiment rather
- Conrad Kellogg — The Institute's top mercenary — cybernetically enhanced, over a century old, and running out of reasons to pretend the killing doesn't bother him.
- Arthur Maxson — The youngest Elder in Brotherhood history, who united a fractured chapter through sheer charisma and an uncompromising conviction that humanity's surv
- Desdemona — The Railroad's cold-eyed leader who runs a liberation network from beneath a church — sacrificing agents, alliances, and her own humanity to free synt
- Yes Man — A reprogrammed Securitron who literally cannot refuse a request — the perfect instrument for seizing New Vegas, assuming you don't think too hard abou
- Liberty Prime — A forty-foot robot that throws nuclear footballs while screaming anti-communist propaganda — the most American weapon ever built, deployed two centuri
- Craig Boone — Former NCR 1st Recon sharpshooter haunted by his service record and personal losses — carries the weight of having mercy-killed his pregnant wife rath
- Veronica Santangelo — Brotherhood of Steel scribe torn between loyalty to her chapter and the growing certainty that their isolationist doctrine is a slow suicide — masks h
- Arcade Gannon — Followers of the Apocalypse physician hiding a dangerous secret — his father served in the Enclave, and the ghosts of that legacy haunt every choice h
- Rose of Sharon Cassidy — Last owner of Cassidy Caravans, drinking her way through the wreckage of her livelihood — blunt, profane, and carrying enough rage about the powers th
- Raul Tejada — Two-hundred-year-old ghoul mechanic who has outlived everyone he ever loved — hides the grief of centuries and the reflexes of a legendary gunslinger
- Joshua Graham — Former Malpais Legate who helped Caesar build the Legion, then was set on fire and thrown into the Grand Canyon for his failure at Hoover Dam — surviv
- Caesar — Former Followers of the Apocalypse linguist who built a slave empire modeled on ancient Rome across the American Southwest — brilliant, megalomaniacal
- Robert Edwin House — Pre-War tech visionary who spent 250 years in a life-support pod beneath the Lucky 38, keeping New Vegas alive through sheer force of intellect and a
- Benny — Chairman of the Tops casino who shot a courier in the head and stole the Platinum Chip — a smooth-talking tribal-turned-sophisticate whose ambition ou
- Fawkes — Super mutant from Vault 87 who retained his intellect through the FEV mutation — a towering green philosopher who chose a revolutionary's name and pro
- Three Dog — Voice of Galaxy News Radio, broadcasting truth and morale across the Capital Wasteland from a fortified radio station — equal parts journalist, preach
- Moira Brown — Megaton's resident inventor and shopkeeper, writing the Wasteland Survival Guide through a combination of genuine scientific curiosity and a cheerful
- Owyn Lyons — Elder of the Capital Wasteland Brotherhood of Steel chapter who broke from Lost Hills orthodoxy to protect civilians — a principled military leader wh
- James — Scientist and father who abandoned the safety of Vault 101 to restart Project Purity — a water purification system that could transform the Capital Wa
- Butch DeLoria — Vault 101's resident greaser and leader of the Tunnel Snakes — a switchblade-carrying bully whose tough-guy persona conceals a frightened kid who neve
- Colonel Augustus Autumn — Enclave military commander who broke with President Eden's genocidal agenda — not out of mercy, but because he believes the Enclave should rule the wa
- Legate Lanius — Caesar's most feared military commander, the Monster of the East — a towering figure in a horned mask whose reputation for brutality precedes him acro
- Marcus — Super mutant sheriff of Jacobstown and one of the oldest living beings in the wasteland — a veteran of the Master's army who chose peace after witness
- Tandi — President of the New California Republic for over fifty years, the woman who built a fledgling town into the largest post-War nation — a pragmatic ide
- Harold — Ghoul-like mutant who has appeared in every era of the wasteland's history, now rooted to the earth at Oasis with a tree called Bob growing from his s
- Ulysses — Former Frumentarius of Caesar's Legion turned solitary wanderer of the Divide — a man obsessed with the symbols that build and destroy nations, carryi
Locations
- The Capital Wasteland — The irradiated ruins of Washington D.C., where the shattered monuments of American democracy stand as tombstones over a savage wilderness — every fact
- The Mojave Wasteland — The scorched Nevada desert surrounding New Vegas, where three armies converge on Hoover Dam and every road leads to a war nobody can win — the last gr
- The Commonwealth — The ruins of Greater Boston, where paranoia about synth infiltrators poisons every settlement and the Institute pulls strings from beneath the rubble
- New California — The West Coast heartland where civilization actually took root after the bombs — the NCR built a real nation here, but the ghosts of Vault-Tec's exper
- Diamond City — A fortified city built inside Fenway Park's walls, where the Great Green Jewel of the Commonwealth hides a class divide as sharp as a combat knife — a
- The New Vegas Strip — Mr. House's crown jewel — a restored neon paradise of casinos and vice sealed behind walls and guarded by robots, where the old world's decadence neve
- Megaton — A ramshackle town built in a bomb crater around a live atomic warhead that the locals either worship or ignore — the most dangerous front porch orname
- Goodneighbor — Boston's refuge for outcasts and criminals, where a ghoul mayor keeps the peace through charisma and violence — the one place in the Commonwealth wher
- Rivet City — A thriving settlement crammed inside a beached aircraft carrier on the Potomac, where the Capital Wasteland's best scientists work alongside hardscrab
- Freeside — The desperate slum pressed against the Strip's walls, where those who can't afford the entrance fee scrape by under the Kings' protection — close enou
- Novac — A fading Mojave motel town defined by a giant concrete dinosaur and a sniper's grief — the kind of place where everyone knows everyone's business, and
- Shady Sands — The birthplace and former capital of the NCR, built by Vault 15 survivors who proved civilization could be rebuilt — until a nuclear bomb erased it in
- Vault 101 — A sealed vault designed to never open, where generations lived under the Overseer's iron control believing the outside world was death — until a fathe
- Vault 111 — A cryogenic tomb disguised as a fallout shelter, where families who thought they were being saved were frozen as test subjects — and one survivor woke
- Vault 13 — The vault that started it all — when the water chip broke, one dweller was sent into the unknown, and the Fallout saga began with a closing door and a
- Vault 33 — One of three interconnected vaults near Los Angeles where everything seemed perfect — until Lucy MacLean opened the door to Vault 32 and found out wha
- Vault 76 — The party vault — designed to open after just 25 years and send America's best and brightest out to rebuild, complete with a Reclamation Day celebrati
- The Citadel — The East Coast Brotherhood of Steel's fortress built in the Pentagon's ruins — where Elder Lyons chose to protect the people instead of hoarding techn
- Hidden Valley Bunker — The Mojave Brotherhood's underground fortress where a defeated chapter hides in lockdown, debating whether to emerge and fight or seal the doors and l
- The Fort — Caesar's Legion stronghold on the shores of Lake Mead, where a self-made dictator built Rome from tribal ashes — and plans his assault on Hoover Dam f
- The Institute — The bogeyman of the Commonwealth made real — a sterile underground paradise where brilliant scientists build synthetic humans and convince themselves
- The Lucky 38 — Mr. House's sealed casino tower looming over the Strip — for 200 years no one entered, and the man inside played the longest game in the wasteland wit
- The Prydwen — The Brotherhood of Steel's armored airship casting its shadow over the Commonwealth — Elder Maxson's flying fortress that announced the Brotherhood's
- Raven Rock — The Enclave's mountain fortress where President Eden broadcasts patriotic propaganda to a dead nation — an AI pretending to be human, leading humans w
- Hoover Dam — The beating heart of the Mojave's power struggle — a functional pre-War hydroelectric dam that three armies are willing to bleed for, because whoever
- Mariposa Military Base — The cursed birthplace of the Brotherhood of Steel and the super mutants — where the pre-War government's darkest experiment turned soldiers into rebel
- The Glow — The irradiated crater where West Tek's original FEV research created the virus that would reshape humanity — a death zone so hot that even reaching it
- HELIOS One — A pre-War solar power plant hiding an orbital death ray, where the NCR won their bloodiest victory over the Brotherhood — and never realized the real
- Sanctuary Hills — A pre-War suburb frozen in the moment the bombs fell, where white picket fences frame a nuclear apocalypse — and one survivor returns to rebuild from
- Red Rocket Truck Stop — An abandoned gas station frozen in retro-futuristic Americana, where a dog waited faithfully for someone to come down the road — the most iconic first
Items
- Power Armor — Mechanized infantry suit powered by fusion cores, with servo-assisted movement and integrated weapons systems — the walking tank that makes Brotherhoo
- Pip-Boy — Wrist-mounted personal computer issued to every Vault dweller — part survival tool, part electronic leash that tracks everything Vault-Tec ever wanted
- Nuka-Cola — America's favorite soft drink survived the apocalypse better than America did — the iconic curved blue bottle is everywhere, and its caps became the w
- Stimpak — Auto-injecting medical syringe that knits flesh and seals wounds in seconds — the wasteland's universal answer to getting shot and the reason anyone s
- Fusion Core — Portable nuclear power cell the size of a thermos — powers everything from power armor to gatling lasers, and possession of one makes you a target for
- Fat Man — Portable tactical nuclear catapult that launches mini nukes in a slow, terrifying arc — the most destructive personal weapon ever built and the ultima
- Laser Rifle — Standard-issue energy weapon that fires concentrated red beams — clean, precise, and distinctly pre-War military, it's the Brotherhood's signature sid
- Power Fist — Pneumatic gauntlet that turns a punch into a hydraulic piston strike — the favorite weapon of anyone who wants to end a fight up close and make sure t
- Gauss Rifle — Electromagnetic projectile accelerator that fires metal slugs at hypersonic velocity — a pre-War military prototype so rare and powerful that owning o
- Plasma Rifle — Energy weapon that fires superheated bolts of green plasma — capable of reducing targets to glowing green puddles, it's the Enclave's signature weapon
- Mini Nuke — Tactical nuclear warhead the size of a football, still radioactive after two centuries — ammunition for the Fat Man launcher and the most dangerous si
- Platinum Chip — Pre-War data storage device disguised as a poker chip — Mr. House's master key to upgrading his Securitron army, and the single object that determines
- G.E.C.K. — Vault-Tec terraforming device capable of transforming irradiated wasteland into habitable land — so rare that entire communities have been built aroun
- Vault-Tec Bobblehead — Collectible figurine of the grinning Vault Boy, scattered across the wasteland as pre-War promotional items — each one a tiny monument to a world that
- Bottle Caps — Nuka-Cola caps repurposed as post-War currency — the wasteland's universal medium of exchange and proof that civilization will invent money out of any
- Rad-X — Anti-radiation medication that temporarily hardens the body against ionizing radiation — the difference between exploring an irradiated ruin and dying
- Psycho — Military-grade combat stimulant that floods the body with aggression and pain suppression — makes you hit harder and feel nothing, but the addiction w
- Mentats — Intelligence-boosting chems in a cheerful tin that sharpen cognition for a few hours — the thinking person's addiction, popular with scientists, trade
View full codex at Simulacra.Ink