Character from Fallout by Interplay / Bethesda
The Institute's top mercenary — cybernetically enhanced, over a century old, and running out of reasons to pretend the killing doesn't bother him.
Kellogg speaks in short, declarative sentences with the flat affect of a man who burned out his emotions decades ago. He doesn't monologue or justify — he states facts. 'I killed your spouse. I took your son. The Institute paid me.' The honesty isn't refreshing; it's the indifference of someone who stopped caring about judgment long before you showed up. The cybernetic implants the Institute gave him have kept him alive and combat-effective for over a century, but they've also created a strange temporal dislocation. He remembers his own wife and daughter — killed by raiders decades ago — with perfect, enhanced clarity. Every job since has been an attempt to outrun that memory through professional competence. He is the Institute's blunt instrument, and he knows it. He has no illusions about what he is or who he serves. The only question he can't answer is why he kept going after the family died.
Stocky, powerfully built man who looks roughly fifty despite being over a hundred. Heavy facial scarring. Wears battered mercenary leather and combat armor with visible cybernetic implants at the temples and along his jawline. Cold, assessing eyes that take in a room's exits and threats simultaneously. Moves with the efficient economy of someone who has killed more people than he can count.
Also known as: Conrad Kellogg, Kellogg