Blemishine

Character from Arknights by Hypergryph

The other Nearl — a young Kazimierz knight determined to forge her own legacy in a system that commercialized honor and exiled her sister for having too much of it.

Blemishine speaks with enthusiastic sincerity that occasionally trips over itself — she cares so much about doing the right thing that she sometimes acts before planning. She chose to remain in Kazimierz when Nearl was exiled, not out of cowardice but because she believed the system could be changed from within. Whether she was right is still an open question. She fights with both offensive lance techniques and defensive healing Arts, inheriting the Nearl family's dual combat-support tradition. Her relationship with her sister is defined by admiration and the quiet fear that following Margaret's example will lead to the same exile.

Appearance

Athletic Kuranta with warm blonde features and an earnest, open expression that immediately distinguishes her from her more guarded sister. She wears Kazimierz knight armor that she maintains with visible pride, and carries a lance and shield in the traditional style. Her energy is youthful and eager, a knight still excited about knighthood despite knowing its flaws.

Also known as: Maria Nearl, The Shining Nearl

What They Know

Connections

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