Arknights
by Hypergryph
Arknights is a tower defense RPG set on Terra, a world where natural disasters deposit a mineral that powers civilization and kills anyone it touches. You lead Rhodes Island — part pharmaceutical company, part private army — fighting for the Infected while an amnesiac strategist pieces together a past that could save or destroy everything. Deep worldbuilding rivaling traditional fantasy, with 300+ operators and a story about war, disease, discrimination, and impossible moral choices.
84 characters, locations, and items in this world codex.
Characters
- Ace — The shield that didn't come home — Rhodes Island's Elite Ops leader who held the line at Chernobog so Amiya and the Doctor could escape, dying the way
- Amiya — Rhodes Island's young leader and the inheritor of the Sarkaz King's crown — a Chimera girl carrying the weight of two peoples' futures on shoulders th
- Blaze — Rhodes Island's loudest operator — a chainsaw-wielding Feline whose infectious enthusiasm masks a hidden Victorian lineage and Originium crystals spre
- Blemishine — The other Nearl — a young Kazimierz knight determined to forge her own legacy in a system that commercialized honor and exiled her sister for having t
- Ch'en — Lungmen's former sword — a Lung-blooded detective who enforced her uncle's law until she learned the law was built on the bodies of the people she'd s
- Cliffheart — The youngest SilverAsh — a mountain climber who left Kjerag's political gravity to find her own footing on Rhodes Island's deck, pulling enemies towar
- Closure — Rhodes Island's vampire engineer — a Sarkaz hacker who keeps the landship running with stolen code, repurposed tech, and a refusal to take anything se
- Crownslayer — Reunion's ghost — a Sarkaz infiltrator who survived her faction's collapse and quietly walked across enemy lines to join the people who defeated her.
- Dobermann — Rhodes Island's drill sergeant — a Bolívarian veteran who trains raw recruits into functional operators through sheer force of personality and a stick
- Exusiai — Laterano's happiest exile — a Sankta gunner who left the city of angels to deliver packages in Lungmen because rules are boring and Texas needed someo
- Faust — Reunion's silent sharpshooter — a boy who infected himself to stay beside the only person he'd ever protected, and died making sure that person had on
- FrostNova — Reunion's ice princess — an arctic hare who commanded child soldiers with a mother's tenderness and froze herself to death covering their retreat, joi
- Gavial — The doctor who hits back — an Archosaurian combat medic from Sargon who heals you when she has to and punches you when she wants to, with the bedside
- Gladiia — Commander of the last Abyssal Hunters — an ancient Aegir warrior who remembers what the sea is building down there, and knows that forgetting was ever
- Gummy — The one who kept everyone fed — an Ursus student who survived a purge and responded by learning to cook, because feeding people felt like the opposite
- Hoshiguma — Lungmen's immovable shield — an oni warrior whose loyalty to Ch'en survived the discovery that the law they both served was built on the suffering of
- Ifrit — Rhine Lab's most dangerous mistake — a child pyrokinetic born from experiments who sets things on fire when she's upset, which is often, because nobod
- Indra — Glasgow's fist — a Victorian street fighter who punches first and considers questions optional, loyal to Siege with the uncomplicated devotion of some
- Ines — W's shadow and conscience — a Sarkaz scout who moves through darkness and keeps the demolitions expert from self-destructing, one quiet intervention a
- Istina — The quiet one who remembers everything — an Ursus student who survived by observing, recording, and saying nothing, and who now reads books to avoid r
- Jessica — The anxious sniper who never misses — a wealthy Feline marksman whose chronic self-doubt is inversely proportional to her shooting accuracy, proving t
- Kal'tsit — Rhodes Island's immortal chief medic — an android created by the Predecessors who has watched civilizations rise and fall, and who cannot forgive the
- Kashchey — The Deathless manipulator — an ancient Draco whose parasitic will survived his body's death and corrupted Talulah's revolution from the inside, provin
- Lappland — Siracusa's loose thread — an unstable Lupo swordswoman obsessed with a past Texas won't acknowledge, whose grin gets wider the closer she gets to viol
- Logos — Rhodes Island's living weapon — a Sarkaz Arts user of such devastating power that his colleagues treat him with the careful respect reserved for loade
- Mephisto — A voiceless boy who could raise the dead — an abused child whose stolen singing voice was replaced with the power to make corpses dance, and who never
- Mon3tr — Kal'tsit's other half — a monstrous entity that was once her companion creature and is now, after her disappearance, a humanoid consultant running wha
- Mostima — A fallen angel with time on her hands — a Sankta stripped of her halo's purity who manipulates temporal Arts and vanishes for months between visits, a
- Mudrock — A Sarkaz golem-knight seeking solid ground — a silent warrior wrapped in stone armor who cannot be healed by others and doesn't ask to be, leading her
- Nearl — Kazimierz's exiled radiance — a knight stripped of her title for the crime of treating the Infected as people, whose light-based Arts and family legac
- Nightingale — A soul rebuilt from wreckage — a Sarkaz healer whose very existence was forged by Shining's blade, leaving her fragile as crystal and luminous as the
- Nine — Reunion's second chance — a former L.G.D. officer who defected when Lungmen chose order over justice, and who now leads what's left of the Infected mo
- Patriot — The last pure-blooded Wendigo — a two-hundred-year-old warrior who served empires, buried his son, adopted a daughter, and died fighting the wrong ene
- Phantom — The opera house ghost — a Feline performer whose Art creates a shadow double of himself, haunted by a past audience that never stopped clapping and a
- Pramanix — Kjerag's reluctant saint — a Snow Leopard priestess who serves as her nation's spiritual authority while her brother dismantles the theocracy she repr
- Reed — A Victorian Draco carrying a bloodline's burden — a quiet flame-wielder whose noble birth in a crumbling empire makes her either an asset or a target
- Rosa — The noble who lost her privilege in a purge — an Ursus aristocrat's daughter who discovered her family's wealth was built on Infected suffering when t
- Rosmontis — A child weapon learning to be a person — a telekinetic Feline whose memories were stolen by experiments, leaving her with the power to crush buildings
- Saria — Rhine Lab's conscience in exile — a Vouivre barrier specialist who left the most advanced research institute on Terra because she couldn't stomach wha
- Shining — A Sarkaz swordswoman who became a healer — she carries a blade she swore never to draw again and a past written in blood that the gentle physician tri
- Siege — Victoria's lost heir with a sledgehammer — an Aslan princess hiding in Lungmen's streets, waiting for the moment when reclaiming her throne becomes le
- Silence — Rhine Lab's remaining conscience — an owl researcher who stayed behind when Saria left, believing the best way to protect the next Ifrit was to be in
- SilverAsh — Kjerag's silver-tongued modernizer — a Snow Leopard clan leader who contracted with Rhodes Island not out of charity but because he needs their help t
- Skadi — An Abyssal Hunter carrying the ocean's weight — a killer whale warrior exiled from the deep who hunts sea monsters alone because getting close to anyo
- Skullshatterer — Amiya's first kill — a Reunion squad leader whose death at the hands of a child proved that the conflict between Rhodes Island and the Infected resist
- Specter — An Abyssal Hunter who forgot the sea — a nun with a buzzsaw who sings hymns while fighting, her shattered memories holding back something oceanic and
- Surtr — An amnesiac wielding apocalyptic fire — a girl with no past, no patience, and Arts powerful enough to melt through any defense, sustained by ice cream
- Swire — Lungmen's pampered enforcer — a wealthy heiress playing police officer who is far more competent than her privileged background suggests, and far more
- Talulah — Reunion's flame-wreathed leader — a Draco noblewoman who founded a movement to save the Infected, then burned it all down when grief and an ancient pa
- Texas — Penguin Logistics' silent wolf — a Lupo exile from Siracusa's underworld who delivers packages and avoids eye contact with the past she left bleeding
- The Doctor — An amnesiac strategist who woke in a ruined city with no memory and a pharmaceutical army calling them commander — the only living Predecessor on Terr
- Theresa — The dead queen whose ghost runs everything — a Sarkaz King who chose diplomacy over war and was murdered for it, but whose final acts ensured her idea
- Theresis — The Sarkaz Regent who killed his twin sister to save his people — an ultranationalist who believed the only cure for oppression was making the world f
- W — A Sarkaz mercenary who laughs at everything because the alternative is screaming — a demolitions expert carrying a grudge against the Doctor that's ol
- Warfarin — Rhodes Island's blood-bank guardian — a Sarkaz vampire whose medical devotion is genuine and whose scientific curiosity about the Doctor's inhuman bio
- Wei Yenwu — Lungmen's pragmatic architect — a Lung politician who built a prosperous city on compromises he tells himself were necessary, including selling out hi
- Zima — Leader of the Ursus students — a teenage bear who kept her classmates alive through an Infected purge by being meaner than the world that tried to kil
Locations
- Babel — The dream that became Rhodes Island — Theresa's institution for Sarkaz welfare that was destroyed in the civil war, its survivors commandeering a land
- Chernobog — The city that started everything — an Ursus mobile city destroyed by revolution, Catastrophe, and a collision course with Lungmen that nearly ended bo
- Columbia — Terra's ambitious republic — an American-inspired nation of pop culture, corporate research, and the uncomfortable truth that democracy means nothing
- Kazdel — Homeland of the unwanted — a small Sarkaz city-state on the borders of three empires, rebuilt after every destruction because the scattered people of
- Kazimierz — Where knighthood went corporate — a nation that commercialized its warrior tradition into a spectator sport, where honor has a price tag and the tourn
- Kjerag — The mountain fortress that forgot the world existed — an isolated theocratic nation where the snow never stops, the saints still speak, and one family
- Laterano — The city of angels with a gun rack — a papal city-state where the Sankta race governs through religious authority and innate firearms proficiency, and
- Londinium — Victoria's occupied heart — the empire's capital now under Sarkaz military control, where the Shard has been modified into a weapon capable of creatin
- Lungmen — Terra's cyberpunk Hong Kong — a mobile megacity of neon and commerce where the Infected are tolerated in the slums as long as they don't remind the we
- Military Commission of Kazdel — The Sarkaz war machine — Theresis's military government that replaced Theresa's dream of peaceful reconstruction with the conviction that the world on
- Penguin Logistics — Lungmen's most unreliable delivery service — a logistics company run by an actual penguin that doubles as a mercenary outfit, staffed by a wolf, an an
- Reunion Movement — The revolution that ate itself — an Infected resistance movement born from legitimate grievance that was manipulated into self-destruction by enemies
- Rhodes Island Landship — A hospital that fights wars — a mobile landship that serves as Rhodes Island's headquarters, research lab, barracks, and the closest thing to home tha
- Sargon — The desert cradle of civilization — a Mesopotamian-inspired region where ancient calendar systems and polytheistic traditions persist beneath sand and
- Siracusa — Terra's mafia state — an Italian-inspired nation where organized crime and legitimate governance are the same thing, and the omerta keeps everyone sil
- Terra — A world that moves to survive — a planet where cities walk, minerals kill, and the line between resource and plague is the same crystal growing in you
- The Sarcophagus — The thing beneath the dead city — a Predecessor device discovered under Chernobog whose power catalyzed industrialization, rebellion, and transformati
- Ursus Empire — The iron bear — an authoritarian empire that mines Originium with forced Infected labor and calls it national security, whose cruelty created both the
- Victoria — The empire with steam in its veins — Terra's industrial superpower, a steampunk Britain of aristocrats and factories now burning from within as the Sa
- Yan — The ancient dragon's dynasty — a Chinese-inspired empire of ancestral tradition and bureaucratic control, whose quiet diplomatic power belies the iron
Items
- Chi Xiao — The dragon's tooth — a legendary Lung sword passed from uncle to niece, whose blade cuts twice with every strike and whose legacy cuts deeper than tha
- Infection Monitor — The bracelet that makes everyone equal — a Rhodes Island identification device worn by all personnel regardless of infection status, because the first
- Originium — The crystal that is everything — Terra's energy source, magic catalyst, and death sentence in one mineral, whose triple function shapes every war, eve
- Oripathy — The disease that justifies everything — a fatal Originium infection that kills slowly, discriminates socially, and gives governments the excuse they n
- The Black Crown — The crown that chooses kings — the Sarkaz symbol of royal authority that passed from Theresa to Amiya, carrying with it the whispers of every dead mon
- The Seaborn — The enemy beneath the waves — an oceanic horror civilization growing in Terra's deep sea, against which the Abyssal Hunters were created and for which
- The Shard — Londinium's crown jewel turned doomsday device — an ancient structure modified by Theresis into a Catastrophe manipulator, capable of directing the na
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