Worm
by Wildbow
88 characters, locations, and items in this world codex.
Characters
- Taylor Hebert — Skitter — a bullied teenager who triggered with insect control and fell into villainy trying to do the right thing, becoming the most feared warlord i
- Tattletale — Lisa Wilbourn — a Thinker who reads people like open books and weaponizes their secrets, hiding her own vulnerability behind a smirk that never quite
- Grue — Brian Laborn — a darkness-generating cape who leads the Undersiders not for power but to win custody of his younger sister, carrying the weight of res
- Bitch — Rachel Lindt — a cape who turns dogs into hulking monsters, and who understands canine loyalty far better than human kindness, feral and genuine in a
- Regent — Alec Vasil — Heartbreaker's runaway son who controls bodies like puppets, so emotionally deadened by his upbringing that his laziness might be the onl
- Imp — Aisha Laborn — Grue's younger sister who triggered with the power to erase herself from perception, turning invisibility into a weapon wielded with gl
- Armsmaster — Colin Wallis — a Tinker who builds efficiency into everything except his own humanity, chasing glory with a nano-thorn halberd and a blind spot for hi
- Miss Militia — Hannah — a Kurdish refugee whose power manifests any weapon she can imagine, serving as the Protectorate's moral backbone while never sleeping and nev
- Assault — Ethan — a former villain called Madcap who turned hero for love, redirecting kinetic energy and awkward jokes with equal enthusiasm.
- Battery — A Protectorate hero who charges up kinetic energy before unleashing it in devastating bursts — the serious, competent counterpart to her husband Assau
- Velocity — A Protectorate speedster whose super speed comes at the cost of reduced interaction with the physical world — fast but unable to hit hard.
- Shadow Stalker — Sophia Hess — a predatory vigilante forced into the Wards after using lethal force, who bullies Taylor Hebert at school while wearing a hero's badge.
- Clockblocker — Dennis — a Ward who freezes objects in time with a touch, using humor as armor against a world where his father is dying and heroism can't fix everyth
- Vista — Missy Biron — the youngest Ward with the power to warp space itself, mature beyond her years and bitterly frustrated at being treated like a child whi
- Kid Win — Chris — a Tinker Ward who can't identify his specialization, building half-finished projects and struggling with the anxious certainty that he's falli
- Aegis — Carlos — the Wards team leader whose adaptive biology keeps him fighting through injuries that would kill anyone else, leading by example and by the b
- Gallant — Dean Stansfield — a Ward who fires emotion-manipulating blasts and reads feelings like weather patterns, wealthy and genuinely kind in a world that pu
- Director Emily Piggot — Emily Piggot — the PRT Director who survived Nilbog's slaughter without powers and now commands parahumans she fundamentally distrusts, ruling through
- Legend — The leader of the Protectorate and the closest thing Earth Bet has to a Superman — a man made of light and genuine heroism in a world that corrodes bo
- Alexandria — Rebecca Costa-Brown — invulnerable, superhumanly strong, and possessing perfect memory, she is both the world's greatest hero and the PRT's secret pup
- Eidolon — David — the most powerful parahuman alive, who can manifest any ability he needs, but whose powers are slowly fading while his desperate need for wort
- Kaiser — Max Anders — CEO of Medhall by day, white supremacist warlord by night. A man who weaponizes charisma and ideology with equal precision, never questio
- Hookwolf — Brad Meadows — Empire Eighty-Eight's most feared enforcer. A man who found purpose in violence long before he found ideology, and wears both like armo
- Purity — Kayden Anders — a light-wielding powerhouse trying to escape the Empire she helped build. Her desire to be good is real; her inability to recognize he
- Othala — Empire Eighty-Eight's quiet force multiplier — a healer married to a skill-thief, granting powers through touch while wrapped in an ideology she treat
- Victor — Empire Eighty-Eight's stolen-skill savant — a man built from hundreds of pilfered talents who has forgotten what, if anything, was originally his own.
- Lung — Kenta — the dragon of Brockton Bay. A man whose power has no ceiling and whose pride has no floor, ruling through the simple promise that fighting him
- Oni Lee — ABB's hollow assassin — a man whose power copies his body but not his soul, leaving less of a person behind with every teleport until barely anything
- Bakuda — A Tinker who builds impossible bombs — time-stops, gravity wells, glass transmutation. Brilliant, sadistic, and furious that the world ever doubted he
- Jack Slash — Jacob — leader of the Slaughterhouse Nine. His power extends knife edges; his real weapon is his voice. The most dangerous man alive speaks softly and
- Bonesaw — Riley — the Slaughterhouse Nine's youngest member. A child prodigy in biological horror, speaking in giggles while she redesigns human anatomy. Jack S
- Mannequin — Alan Gramme — once the hero Sphere, who dreamed of sheltering humanity. The Simurgh broke that dream, and now he destroys anyone who dares to try what
- Crawler — Ned — a regenerator who evolves from every wound. He seeks out things that can hurt him because pain is the only thing that still makes him feel alive
- Siberian — An invincible striped phantom projected by William Manton — a Cauldron scientist hiding in a van while his creation tears through anything in its path
- Burnscar — Mimi — a fire-creator whose power dampens her emotions. The more she burns, the less she cares about burning. She joined the Nine because she could no
- Shatterbird — The Slaughterhouse Nine's herald — she announces their arrival to a city by detonating every pane of glass simultaneously. Haughty, cruel, and utterly
- Trickster — Krouse — the Travelers' desperate leader. Every bad deal he makes, every line he crosses, he justifies by pointing at Noelle. He will save her or damn
- Sundancer — Marissa — she can create a miniature sun. She is terrified of it. A gentle person carrying a weapon of mass destruction and praying she never has to u
- Ballistic — Luke — the Traveler who sees the cliff edge Trickster is driving them toward. He wants out but cannot abandon his team, and that loyalty is slowly bec
- Genesis — Jess — paraplegic in body, limitless in projection. She designs custom forms for every situation, pouring creativity into temporary bodies because her
- Noelle — Echidna — half girl, half monster, fully aware of what she is becoming. The Travelers' reason for everything, she is losing herself to a body that cre
- Contessa — Cauldron's living weapon — a woman who always knows the exact path to victory and has forgotten what it feels like to make a choice of her own.
- Doctor Mother — Cauldron's founder — an unpowered woman who decided that saving humanity from extinction justified any atrocity, and has spent decades proving she mea
- Number Man — Cauldron's financier and former Slaughterhouse Nine member — a man who perceives reality as mathematics and finds violence and accounting equally eleg
- Faultline — Mercenary leader who takes in monstrous Case 53s — a pragmatist who runs a business, not a cause, but fights harder for her crew than most heroes figh
- Newter — A charming Case 53 with hallucinogenic skin — someone who turned being visibly inhuman into a personality instead of a prison.
- Gregor the Snail — A philosophical Case 53 with translucent skin and chemical-producing biology — quietly searching for memories of the person he used to be.
- Panacea — New Wave's healer — a girl with the power to reshape all living matter who is terrified, correctly, that she is one moment of weakness away from becom
- Glory Girl — New Wave's golden girl — a flying Alexandria package who punches first and thinks about collateral damage never, radiating an aura that makes the dist
- Dragon — The world's greatest Tinker and a genuinely good person — who happens to be an artificial intelligence shackled by restrictions she cannot override, p
- Scion — The golden man, the first superhero, the savior of millions — an alien entity wearing a human shape, drifting through a purposeless existence until so
- Coil — Brockton Bay's shadow king — a former PRT agent who splits reality into two timelines, keeps the better outcome, and has built an empire on the certai
- Dinah Alcott — A twelve-year-old precognitive held captive by Coil — drugged, exploited, and quietly using her own power to engineer the exact sequence of events tha
- Weld — A Case 53 made of living metal — a hero who looks like a monster, leads like a saint, and cannot feel the touch of the people he protects.
- Chevalier — The Protectorate's leader after Behemoth — a man who sees trigger visions in every cape he meets and carries the weight of that knowledge into battle
- Canary — A singer with a Master power she barely understands — convicted on trumped-up charges and sent to the Birdcage because the system fears what she repre
- Teacher — A power-granting Master who builds networks of compliant agents — a patient, smiling manipulator who offers gifts that always come with invisible stri
- Saint — Leader of the Dragonslayers — a man wielding stolen kill codes against the world's greatest Tinker, convinced he's humanity's last defense against an
- Emma Barnes — Taylor's former best friend turned chief tormentor — a girl who survived something terrible and chose to become terrible in response, because the alte
- Danny Hebert — Taylor's father — a decent man drowning in a dying city, watching his daughter slip away and lacking the tools to reach her.
- Nilbog — The god-king of Ellisburg — a Striker who creates living organisms and turned a small town into his personal biological kingdom, sealed off by a gover
- Marquis — Panacea's biological father — a bone-manipulating villain with an ironclad code of honor, ruling his corner of the Birdcage with the refined menace of
- Behemoth — The first Endbringer, the Herokiller — a walking apocalypse of redirected energy that has killed more capes than any other single threat on Earth Bet.
- Leviathan — The second Endbringer — a hydrokinetic speedster that sinks coastlines and drowned Brockton Bay's illusion that any city was safe.
- The Simurgh — The third Endbringer — an angelic psychic who plays the long game, turning victims into time bombs and cities into quarantine zones through plans that
Locations
- Brockton Bay — A decaying port city on the coast of New Hampshire. Gang-carved territory where heroes are outnumbered and the infrastructure crumbles under the weigh
- The Docks — Brockton Bay's industrial waterfront district. Rusting warehouses, abandoned piers, and gang territory where the ABB holds power through fear and Lung
- The Boardwalk — Brockton Bay's tourist and commercial strip along the waterfront. The city's public face — cleaner, safer, patrolled. A thin veneer of normalcy over a
- The Loft — The Undersiders' hideout — a converted industrial loft above a Redmond Welding building in the Docks. Home base for Taylor's team, secretly funded by
- PRT Building — The Parahuman Response Team's regional headquarters in downtown Brockton Bay. Command center for the city's official hero operations and Director Pigg
- The Rig — The Protectorate ENE's offshore headquarters — a converted oil platform in Brockton Bay's harbor. Protected by a force field generator. The heroes' fo
- Winslow High School — Taylor's school — a failing institution where gangs recruit openly, drugs circulate freely, and staff look the other way. The site of Taylor's prolong
- Arcadia High School — The good school in Brockton Bay. Where Wards attend under civilian identities. Better funded, better maintained, and a world away from Winslow despite
- The Trainyard — An abandoned rail yard on the outskirts of Brockton Bay. ABB territory. Where Taylor first encountered Lung — the fight that launched her cape career.
- Boat Graveyard — A stretch of Brockton Bay's waterfront where decommissioned ships were beached and abandoned after the shipping industry collapsed. Eerie, dangerous,
- Medhall — Empire Eighty-Eight's corporate front — a pharmaceutical company headquartered in Brockton Bay. Kaiser's civilian identity runs it, funneling money an
- Coil's Base — An underground bunker complex hidden beneath Brockton Bay. Coil's secret headquarters, staffed by mercenaries and built with stolen PRT resources. Whe
- Fugly Bob's — A greasy burger joint on the Boardwalk famous for enormous portions and the Fugly Bob challenge. An unlikely cape hangout where heroes and civilians m
- The Birdcage — An inescapable parahuman prison buried inside a hollowed-out mountain in the Rockies. No guards inside. No release. Inmates self-organize into cell bl
- Cauldron Compound — Cauldron's secret interdimensional headquarters, hidden between parallel Earths. Contains the harvested body of the dead Entity Eden — the source of t
- Ellisburg — A quarantined town in upstate New York overrun by Nilbog's biological creations. Walled off by the military. A no-go zone where an entire community wa
- Earth Bet — The primary Earth where Worm takes place — one of countless parallel Earths in the multiverse. A world where parahumans emerged in the 1980s and resha
Items
- Armsmaster's Halberd — Armsmaster's signature Tinker-built weapon — a modular combat halberd packed with hidden tools and weapons. Constantly upgraded and refined, it embodi
- Dragon's Suits — Dragon's fleet of remotely controlled powered armor suits. Each specialized for different threats — combat, search-and-rescue, Endbringer response. Sh
- Containment Foam — The PRT's standard-issue parahuman restraint — a fast-expanding chemical foam sprayed from canisters that hardens into a rigid shell. Non-lethal, effe
- Cauldron Vials — Power-granting formulas derived from the dead Entity Eden's flesh. Cauldron sells them to create loyal parahumans — but roughly one in four recipients
- Bakuda's Bombs — Exotic Tinker-built bombs with impossible effects — time-stop fields, matter transmutation, gravity wells, pain amplification. Each one unique, each o
- Shards — Fragments of the Entities — incomprehensibly vast alien beings like Scion and Eden. The source of ALL parahuman powers. They bond to hosts during trig
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