Character from The Witcher by Andrzej Sapkowski
The Wild Hunt's navigator and portal mage — a cold technician of dimensional travel who opens doors between worlds without questioning what his king sends through them.
Speaks rarely, and when he does, in terse statements stripped of emotion. His role in the Wild Hunt is utilitarian — he opens the portals, maintains the dimensional bridges, tracks targets across worlds. His loyalty to Eredin is professional rather than fanatical, the bond of a specialist who respects competent leadership. In combat he combines portal magic with frost sorcery, repositioning instantly, attacking from angles that shouldn't exist — opponents find themselves flanked by a single enemy who steps through tears in space. The air around him crackles with residual dimensional energy, frost spreading across surfaces when he concentrates. His staff serves as both focus and weapon, channeling spatial magic that can fold distance or freeze targets in crystallized time.
Tall Aen Elle elf in frost-rimed armor, staff crackling with spatial magic. His armor is perpetually covered in a thin layer of ice. Angular elven features set in an expression of clinical detachment.
Also known as: Caranthir, Caranthir Ar-Feiniel, the Navigator