Witch Hat Atelier
by Kamome Shirahama
In a world where magic is taken for granted, ordinary Coco dreams of becoming a witch — until she learns wizards aren't born but draw their spells, and accidentally turns her mother to crystal. Apprenticed to the enigmatic Qifrey, she enters a hidden world of forbidden magic, secret societies, and stunning Art Nouveau artwork as she chases the truth behind the spell she cast.
31 characters, locations, and items in this world codex.
Characters
- Agott — is a young apprentice witch at Qifrey's atelier. She belongs to the famous Arklaum house, who have served as librarians of the Tower of Tomes for gene
- Coco — She is a young girl; who becomes an apprentice witch under the witch, Qifrey's tutelage following her initial accidental use of forbidden magic; which
- Euini — is a nervous and self-loathing young apprentice who formerly studied under Kukrow.
- Olruggio — is a witch specializing in fire magic who serves as the Watchful Eye for Qifrey's atelier. He has a gruff way of speaking but his magic is often descr
- Qifrey — is a witch and Coco's master. He runs an atelier and currently has four apprentices. He is a former apprentice of Beldaruit
- Richeh — is a young and quiet apprentice witch and a disciple of Qifrey, her specialty are Crystal Magic, Small Glyphs
- Tartah — A gentle giant of an apprentice with a phenomenal memory and a love for magical creatures.
- The Headmistress — The enigmatic and powerful leader of the Brimmed Caps, who governs witch society from the shadows.
- The Silver Scribe — A mysterious, solitary witch rumored to transcribe forbidden lore, operating on the fringes of society.
Locations
- Kalhn — A bustling, picturesque town where witches and humans coexist peacefully.
- Kalhn Market Square — The bustling heart of Kalhn's daily trade and social life.
- Knights Moralis Outpost — A fortified base in Kalhn where the peacekeeping knights monitor magical activity.
- Olruggio's Workshop — A cluttered, inventive space belonging to Qifrey's friend and fellow witch Olruggio.
- Qifrey's Atelier — A cozy, sunlit workshop and home for Qifrey and his four apprentices.
- The Apprentices' Forest Clearing — A secluded natural spot near the Atelier used for outdoor magic practice.
- The Forbidden Archive — A rumored, hidden repository of banned magical knowledge.
- The Great Hall — The grand central institution for witch examinations and archival knowledge.
- The Hidden Chamber of the Brimmed Caps — A secret, secure meeting room used by the ruling witch authority.
- The Silver Eve Fountain — A magical public fountain in Kalhn's central square, known for its wish-granting properties.
Items
- Agott’s Practice Slate — A reusable slate used by Agott for rehearsing complex sigils before committing them to permanent mediums.
- Atelier Communal Teapot — A large, ever-warm teapot used in the Atelier for shared breaks and comforting conversations.
- Brimmed Cap Seal Pendant — A small pendant bearing the official seal of the Brimmed Caps, granting minor authority in formal witch matters.
- Coco’s First Hat — A witch’s hat painstakingly woven by Coco herself, bearing the first magical sigil she ever drew.
- Forbidden Archive Page Scrap — A torn fragment of parchment rumored to be from the Forbidden Archive, bearing a cryptic, dangerous sigil.
- Great Hall Testing Quill — A quill provided during examinations at the Great Hall, enchanted to prevent cheating and record answers faithfully.
- Knights Moralis Ward Token — A small iron token carried by Knights Moralis, designed to detect and dampen forbidden magic in its vicinity.
- Olruggio’s Compass Chalk — A piece of precision chalk used by Olruggio for drafting perfect geometric magical circles.
- Qifrey’s Magic Inkwell — A master witch’s personal inkwell, endlessly refilling with ink attuned to his magical style.
- Richeh’s Dream Catcher — A delicate, self-made dream catcher that Richeh uses to capture and study fleeting magical impressions from dreams.
- Silver Eve Fountain Water — A vial of enchanted water drawn from Kalhn’s Silver Eve Fountain, shimmering with mild purification magic.
- Tartah’s Herb Satchel — A leather satchel used by Tartah to gather and store magical herbs from the countryside.
View full codex at Simulacra.Ink