Toontown
by Disney / Toontown Rewritten Team
Cartoon animals fight grey corporate robots with pies, anvils, and squirting flowers in a jellybean-powered world where silliness is the last line of defense against hostile takeover.
54 characters, locations, and items in this world codex.
Characters
- Daisy Duck — The green-thumbed guardian of Daisy Gardens — strolling through hedge mazes and offering gardening advice while Sellbots march down Oak Street.
- Doctor Surlee — Toontown's genius monkey scientist — secretly the time-traveler who rewrote reality itself to give the town a second chance.
- Donald Duck — Toontown's most versatile duck — captain of the Dock by day, sleepwalking through Dreamland by night, grumpy in both.
- Flippy Doggenbottom — Toontown's reluctant president — an aqua-blue dog who never wanted the job but won't let the Cogs take the town he loves.
- Good ol' Gil Giggles — The Toon Resistance's inside man at the Bossbot Country Club — guides infiltrators through the CEO battle with a grin and a prayer.
- Goofy — Toontown's resident racing enthusiast — a lanky dog who traded his garden for a speedway and never looked back.
- Lil Oldman — The Brrrgh's most infuriating shopkeeper — a forgetful rabbit whose legendary ToonTask chain has broken the spirit of thousands of Toons.
- Lord Lowden Clear — Leader of the Toon Resistance — a fearless red dog who invented the Cog Disguise and walks through Cog HQs like he owns the place.
- Mata Hairy — The Toon Resistance spy inside Cashbot HQ — helps Toons survive the CFO's vault while maintaining the most dangerous cover in Toontown.
- Mickey Mouse — The legendary mouse who founded Toontown — still walking the playground of Toontown Central, a living symbol of everything the Cogs want to destroy.
- Minnie Mouse — The musical heart of Melodyland — a mouse who turned her playground into a symphony of trumpets, pianos, and pure whimsy.
- Pluto — The Brrrgh's silent guardian — a loyal dog who endures the eternal blizzard and only speaks during holidays.
- Slappy Quackintosh — The duck who won the election but never took office — saddened by a Cog on the day that changed Toontown forever.
- The Bossbots — The corporate elite — executive Cogs who play golf, manage from country clubs, and deploy the terrifying V2.0 double-shell units.
- The Cashbots — Money-obsessed Cogs who run industrial mints and guard their currency with trains and paranoia.
- The Chairman — The unseen supreme leader of all Cogs — referenced only in the CEO's dying words, never encountered, never explained.
- The Chief Executive Officer — The skeletal mastermind at the top of the Cog corporate ladder — the most powerful robot in Toontown, and he answers to someone even worse.
- The Chief Financial Officer — The Cashbot boss whose head is literally a cash register — a greedy tyrant who guards his vault with trains, goons, and rage.
- The Chief Justice — The blindfolded Lawbot judge who manipulates Toontown's legal system — and the only Cog boss who walks away from every fight.
- The Cogs — Grey, joyless corporate robots invading Toontown — four departments of bureaucratic evil united by a single mission: eliminate fun.
- The Factory Foreman — The Sellbot Supervisor who runs the Sellbot Factory - making sure it top notch efficient and no less.
- The Lawbots — Bureaucratic Cogs who weaponize the legal system — from Bottom Feeders filing frivolous suits to Legal Eagles swooping in for the kill.
- The Sellbots — Slick, oily sales robots in dark brown suits — the most common Cog type and the first department every Toon learns to fight.
- The Toon Council — Toontown's governing body — a small council of Toons who pass laws, approve names, and try to keep a cartoon civilization running during a robot invas
- The Toon Resistance — Toontown's covert strike force — organized by Lord Lowden Clear to infiltrate Cog HQs and fight the invasion from the inside.
- The Vice President — The Senior Vice President of Sales — a two-faced Sellbot boss who holds captured Toons prisoner atop his corporate tower.
- Toon — A brand-new cartoon animal stepping into Toontown for the first time — armed with nothing but a cupcake and an instinct for silliness.
Locations
- Bossbot Headquarters — An exclusive country club hidden in a dark forest — the final Cog stronghold where V2.0 Cogs roam and the CEO holds court.
- Cashbot Headquarters — A deadly industrial trainyard where money is minted, trains are weaponized, and the CFO guards his vault with paranoid fury.
- Chip 'n Dale's Acorn Acres — A peaceful national park where Toons picnic, geysers erupt, and a sealed construction tunnel has been 'coming soon' for over twenty years.
- Chip 'n Dale's MiniGolf — A whimsical minigolf course that doubles as the gateway to the most dangerous Cog HQ in Toontown.
- Daisy Gardens — A peaceful garden playground with hedge mazes and a giant bobbing daisy — and a back street that leads straight to the Sellbot war front.
- Donald's Dock — A foggy harbor town where Donald drives his boat in circles and the boardwalks creak with approaching Cog footsteps.
- Donald's Dreamland — The final playground — an eternal midnight of purple skies and sleepy-eyed buildings where the toughest Cogs roam and Donald walks in his pajamas.
- Goofy Speedway — Toontown's racing hub — six kart tracks, one auto shop, and a dog who thinks every Tuesday is the Grand Prix.
- Lawbot Headquarters — A grand courthouse where the Chief Justice holds kangaroo court — and the marble floors hide a visual trick that makes the whole place feel bottomless
- Loony Labs — Toontown's scientific research division — where Doctor Surlee rebuilt the Silly Meter and the secrets of time travel hide in plain sight.
- Minnie's Melodyland — A musical wonderland of trumpet walls and piano-key walkways — Toontown's vibrant midpoint where the gag tracks deepen.
- Sellbot Factory — The Sellbot Factory is a Cog facility located on the right side of Sellbot Headquarters, consisting of an easy-mode Scrap Factory and a hard-mode Stee
- Sellbot Headquarters — The first Cog Headquarters — a dark corporate campus where Toons earn their Sellbot disguise and face the VP atop his tower.
- The Brrrgh — Toontown's frozen fifth zone — an eternal blizzard caused by a mad scientist's broken air conditioner, where the Cogs hit hard and Lil Oldman hits har
- Toontown Central — The heart of Toontown — a candy-colored playground where every new Toon takes their first steps and every veteran comes home.
Items
- Cog Disguise — Lord Lowden Clear's greatest invention — a wearable Cog suit that lets Toons infiltrate enemy headquarters by pretending to be the enemy.
- Cog Summons — Legal documents that summon specific Cogs, buildings, or full invasions on demand — the CJ's courtroom turned against his own army.
- Doodle — Toontown's adoptable pets — blobby, colorful creatures that live on your estate and can be trained to heal you in battle.
- Field Office — Cog outposts that sprout on Toon streets like corporate weeds — mini-bosses disguised as occupied buildings, expanded significantly in TTR.
- Gag Pouch — Every Toon's essential equipment — a bottomless bag of slapstick weaponry organized into seven tracks of escalating absurdity.
- Jellybean — Toontown's candy-colored currency — earned from games, fishing, and gardening, spent on gags, clothes, furniture, and the occasional doodle.
- Pink Slip — The ultimate corporate irony — a termination notice that instantly 'fires' any Cog from battle, earned by defeating their own CEO.
- Portable Hole — A cartoon classic made real — a hole you can carry, place anywhere, and fall through to somewhere else entirely.
- Silly Meter — A mysterious device in Toon Hall that measures Toontown's collective silliness — rebuilt by Doctor Surlee and powered by the community itself.
- SOS Toon Cards — Rescued shopkeepers who owe you a favor — collectible NPC cards that summon powerful one-time assists in battle.
- ToonTask — Toontown's quest system — missions from NPCs that guide Toons through every neighborhood, unlock gag tracks, and build the path to Cog HQs.
- Unite! Phrases — Rally cries from the CFO's vault — shout them near friends to heal, restock gags, or shower jellybeans on everyone in range.
View full codex at Simulacra.Ink