Location from three-body-problem by
The full-immersion VR game in which players experience civilization after civilization on a fictional world ruled by three suns — the ETO's recruiting tool and humanity's first window onto Trisolaris.
The game runs through a website at threebody.com and requires a V-suit and headset that simulate temperature, pressure and sensation. Players inhabit a planet whose three suns produce alternating Stable Eras and Chaotic Eras of unpredictable length, and each new login deposits them in a new civilization trying — and failing — to predict the next era and survive it. King Wen with his hexagrams. Fu Xi with his pendulums. Newton, Von Neumann and Qin Shi Huang with their human-formation computer. Nothing the player does saves any civilization for long. Cold snaps glass them. Stars line up and pull them apart by tides. The point of the game is not to win. The point is to grasp the planet's nature deeply enough to want, finally, to leave it. Then the recruiter contacts you.
A grayscale, high-resolution VR landscape that shifts with each civilization the player visits — Bronze Age courtyards under three suns at noon, dynastic Chinese palaces lit by flickering lanterns, vast plains covered in geometric soldier-formations, alien cities of scaffolded steel. The light is wrong. The horizon curves too tightly. The sand, the rain, the cold — all rendered with sensory fidelity that should not be technically possible.
Also known as: Three Body, Three-Body