The Wandering Inn
by pirateaba
Erin Solstice is transported to a fantasy world and becomes an innkeeper — not a warrior, not a mage. The Wandering Inn is the longest web serial ever written (over 12 million words), following Erin and dozens of characters across a world of Systems, classes, and species. It's cozy, epic, heartbreaking, and hilarious.
83 characters, locations, and items in this world codex.
Characters
- Erin Solstice — An [Innkeeper] from Earth whose stubbornness, chess talent, and talent for making friends with monsters have turned a crumbling inn outside Liscor int
- Ryoka Griffin — A barefoot [Runner] from Earth whose refusal to accept Classes, talent for making enemies, and unlikely friendship with the Fae have made her the most
- Pisces Jealnet — A brilliant [Necromancer] whose arrogance masks deep loyalty — disgraced from Wistram Academy, he found redemption and a family in the Horns of Hammer
- Ceria Springwalker — A half-Elf [Cryomancer] whose skeletal hand and survivor's guilt drive her to lead the Horns of Hammerad — the team she rebuilt from the ashes of a du
- Yvlon Byres — A noble [Silversteel Armsmistress] whose silver metal arms — born from catastrophic injury — became the weapon that let her surpass the family legacy
- Ksmvr — An exiled Antinium [Skirmisher] with three arms and an earnest soul — cast out of the Hive for being 'defective,' he found in the Horns of Hammerad th
- Mrsha du Marquin — A white-furred Gnoll child [Druid] whose mischief, trauma, and fierce heart have made her the Inn's most protected — and most dangerous — little perso
- Lyonette du Marquin — A princess of Calanfer who ran away from royalty, nearly starved to death, and rebuilt herself as the [Worldly Princess] who manages the most chaotic
- Numbtongue — A Hobgoblin [Soulbard] who carries the ghosts of his dead brothers in his guitar — the last of the Redfang Five to stay at the Inn, playing music that
- Bird — An Antinium Individual who sits on the Inn's roof shooting birds with a bow — simple, joyful, and accidentally the most philosophically profound perso
- Klbkch the Slayer — A reborn Centenium — one of the original Antinium heroes — now serving as Liscor's Senior Guardsman, hiding world-ending combat power behind a polite
- Relc Grasstongue — Liscor's strongest fighter and worst diplomat — a Drake [Spearmaster] guardsman who punches first, thinks never, and was Erin's very first customer.
- Zevara Sunderscale — Watch Captain of Liscor — a Drake officer holding her city together through monster attacks, Antinium tensions, and one [Innkeeper] who keeps creating
- Selys Shivertail — Erin's first Drake friend — a receptionist turned [Heiress] after inheriting a fortune, now navigating wealth and politics she never asked for.
- Olesm Swifttail — Liscor's blue-scaled [Strategist] who fell in love with chess through Erin — now a military mind wrestling with wars bigger than his city.
- Krshia Silverfang — A Gnoll shopkeeper and Silverfang tribe representative in Liscor — the bridge between Gnoll tribal politics and city life.
- Pawn — The first Antinium to pray — a gentle [Priest] who created an entire faith for a species that had never known gods, starting a revolution of the soul.
- Belgrade — An Antinium [Tactician] Individual who plays chess obsessively and builds elaborate traps — quietly brilliant, struggling with what individuality mean
- Anand — The best chess player among the Antinium Individuals — a [Strategist] who commands Antinium soldiers with a mind sharpened on Erin's chessboard.
- Tkrn — A Gnoll guardsman in Liscor — steady, loyal, and Inkar's partner in a world where interspecies relationships are still uncommon.
- Magnolia Reinhart — The most powerful Human [Lady] in northern Izril — smiles like a hostess, strikes like a viper, and will sacrifice anything for peace between Humans a
- Ressa — Magnolia Reinhart's [Head Maid] — a former [Assassin] who traded killing for cleaning and is still terrifying at both.
- Tyrion Veltras — The greatest [Lord] in northern Izril — a military genius, emotionally stunted widower, and the man who nearly marched an army to destroy Liscor.
- Ilvriss — A Wall Lord of Salazsar who arrived in Liscor as an arrogant noble and left as a man willing to sacrifice everything to stop the undead threat he disc
- Saliss of Lights — Pallass's Named Adventurer [Alchemist] — runs around naked, makes potions that level cities, and hides a secret identity as Onieva behind a wall of ou
- Grimalkin of Pallass — Pallass's [Sinew Magus] — a Drake who is absurdly muscular because he believes magic and muscle should never be separated, and he is right.
- Xrn the Small Queen — One of the last surviving Centenium — an iridescent blue Antinium [Thaumaturge] whose magical power and alien beauty make her one of the most dangerou
- Teriarch — An ancient brass dragon hiding in a cave, pretending the world doesn't need him anymore — tens of thousands of years old, cosmically powerful, and too
- Flos Reimarch — The King of Destruction — a [King] who conquered half of Chandrar, fell into depression for 20 years, and is now awakening to conquer again.
- Gazi Pathseeker — One of Flos's Seven — a half-Gazer [Scout] with five eyes who sees everything and serves her King with terrifying, single-minded devotion.
- Orthenon — Flos's [Steward] — the most dangerous administrator alive, who manages a kingdom with the efficiency of a bureaucrat and the lethality of an assassin.
- Teresa Atwood — An Earther twin learning to be a [Warrior] under the King of Destruction — bolder than her brother, she's chosen the sword over caution.
- Trey Atwood — An Earther twin who became a [Sand Mage] under Flos — more cautious and morally conflicted than his sister about serving a conqueror.
- Niers Astoragon — The Titan of Baleros — a six-inch-tall Fraerling [Grandmaster Strategist] who commands the continent's largest mercenary company and fell in love with
- Foliana — The Three-Color Stalker — a squirrel-like beastkin Named Adventurer who co-commands the Forgotten Wing Company and communicates primarily in 'Mm.'
- Perorn Sadiluc — Fleethoof — a Centaur [Guildmistress of Runners] with a missing leg, serving as a key officer in the Forgotten Wing Company.
- Rabbiteater — A Hobgoblin [Knight] of the Order of Solstice — the bravest of the Redfang Five survivors, hiding his green skin under a helmet while earning knightly
- Jelaqua Ivirith — A Selphid [Iron Tempest] who leads the Halfseekers — inhabiting a dead Drake body, swinging a flail, and laughing louder than anyone in the room.
- Moore — A half-Giant Halfseeker — massive, gentle, and carrying wounds both physical and emotional from a world that fears his size.
- Seborn Sailwinds — A Drowned Man Halfseeker — half-fish, fully grumpy, speaks telepathically, and would rather be anywhere other than having this conversation.
- Halrac Everam — Griffon Hunt's captain — the best [Archer] on Izril, grim as a tombstone, and about as talkative.
- Typhenous — Griffon Hunt's elderly [Plague Mage] — looks like a kindly grandfather, casts magic that rots flesh and spreads disease.
- Revi — A Stitch-Person [Summoner] in Griffon Hunt — sharp-tongued, literally held together by thread, and commands summoned warriors.
- Rags — A small Goblin who went from scavenging near Erin's Inn to becoming a [Great Chieftain] commanding thousands — proving that Goblins can build, not jus
- Reiss — The Goblin Lord — a Goblin [Necromancer] and [Lord] whose tragic arc ended in death, his will broken by Az'kerash's control.
- Az'kerash — The Necromancer — once the greatest [Mage] of Terandria, now an undead horror ruling from the Castle of the Dead, creating abominations and plotting c
- Fetohep of Khelt — An undead [King] of Khelt — a Revenant who speaks in formal third person, commands ancient armies, and became one of Erin's most powerful allies becau
- Eldavin — Teriarch's half-Elf projection that accidentally became sentient — a [Grand Magus] at Wistram Academy who doesn't know he's a fragment of a dragon.
- Belavierr Donamia — The Stitch Witch — an immortal [Witch] of thread and contracts who has lived so long she forgot how to feel, and whose daughter Wiskeria wishes she ha
- Laken Godart — A blind Earther who declared himself [Emperor] of a patch of forest and built the Unseen Empire through sheer audacity and a Class that rewards claimi
- Maviola El — The [Lady Firestarter] — an elderly noble who drank a rejuvenation potion to live one last blaze of glory, fell in love with a Goblin bard, and died a
- Wiskeria — A [Witch] who is Belavierr's daughter and spends her life trying to prove that the apple can fall very far from the tree.
- Durene — A half-Troll farm girl — massive, gentle, and devoted to Emperor Laken, the blind man who saw her as a person when everyone else saw a monster.
- Geneva Scala — The Last Light of Baleros — an Earther [Doctor]/[Surgeon] who brought modern medicine to a world that heals with potions, and was trapped by a Selphid
- Cara O'Sullivan — The Singer of Terandria — an Irish Earther who became the most famous entertainer in the world, using music as both art and political weapon.
Locations
- The Wandering Inn — Erin Solstice's magical inn near Liscor — a crossroads where species, nations, and fates collide over good food and bad chess.
- Liscor — A Drake-Gnoll city on the border between northern and southern Izril — flood-prone, dungeon-haunted, and home to the only Free Antinium Hive in the wo
- Pallass — The Walled City of Inventions — a vertical Drake metropolis built into a mountain, where [Engineers] and [Alchemists] push the boundaries of what's po
- Invrisil — The City of Adventurers — a sprawling Human city where Named-rank adventurers make their home, theaters sell out nightly, and the criminal underworld
- Celum — A small Human city on northern Izril — the first place connected by Erin's magic door, and a quiet town that suddenly found itself one step from every
- Salazsar — The Walled City of Gems — a Drake city built on mineral wealth, where Wall Lords control mining empires and gemstones are currency, status, and power.
- Manus — The Walled City of War — the most militaristic Drake city, where every citizen serves, every strategy is a weapon, and the old hatred of non-Drakes ru
- Izril — A continent divided — Humans in the north, Drakes and Gnolls in the south, the High Passes between them, and a thousand years of war baked into the so
- Baleros — The jungle continent — ruled by Great Companies instead of nations, where war is an industry, mercenaries are the economy, and the Forgotten Wing Comp
- Chandrar — The desert continent — home of the King of Destruction, ancient empires buried under sand, and civilizations built on heat, scarcity, and the memory o
- Terandria — The western continent — kingdoms, crusades, and Half-Elven forests. The most 'medieval European' continent, where [Knights] still ride and the old ord
- Rhir — The Demon continent — where the Blighted Kingdom fights an endless war against Demons and the sleeping horrors beneath the earth that no one fully und
- Reim — The kingdom of the King of Destruction — once a continent-spanning empire, then a ruin, now reawakening as Flos Reimarch opens his eyes and the world
- Forgotten Wing Company HQ — Military academy and company headquarters of Niers Astorgeon — where the world's greatest [Strategist] trains the next generation of tacticians and ru
- The Free Antinium Hive — The underground Hive near Liscor where the Antinium developed individuality — where Workers learned to paint, pray, play chess, and become people, aga
- The Blood Fields — The perpetual battleground between northern Humans and southern Drakes — a borderland soaked in centuries of blood where the grass grows red and the f
- The High Passes — The mountain range dividing Izril — home to Teriarch's hidden cave, apex predators that eat Gold-rank adventurers for breakfast, and the kind of monst
- [Garden of Sanctuary] — Erin's Skill-created extradimensional garden — a place where seasons exist side by side, dead gods left statues, faerie flowers bloom, and nothing har
- First Landing — The oldest Human city on Izril — where Terandrian colonists first arrived, and where the Five Families still hold power centuries later.
- Khelt — The undead paradise — a kingdom in Chandrar where the living citizens live in luxury because the dead do all the work, ruled by the immortal revenant
Items
- The Magic Door — A rune-covered door in The Wandering Inn that connects to multiple cities — the single most disruptive object on Izril, capable of erasing distance an
- Acid Jars — Erin's signature weapons — homemade acid in glass jars, thrown with the accuracy of someone who learned to fight by refusing to die politely.
- The Chess Set — How Erin connects with everyone — the game she brought from Earth that changed the Antinium, enchanted a [Strategist], and made a Fraerling fall in lo
- Faerie Flowers — Rare flowers gifted by the Fae that grow in Erin's [Garden of Sanctuary] — the secret ingredient behind every impossible drink the Inn serves.
- Pisces's Bone Rapier — A rapier forged from bone and enchanted with [Deathbolt] — the signature weapon of a [Necromancer] who fights like a [Duelist] because he refuses to b
- Ksmvr's Weapons — A growing collection of weapons hoarded by an Antinium adventurer who was never supposed to leave the Hive — each item proof that he earned his place
- Potions of Saliss — The alchemical creations of Saliss of Lights — potions that can regenerate limbs, grant temporary powers, or level cities, brewed by the greatest [Alc
- Erin's [Wondrous Fare] Apron — A legendary-quality apron that enhances Erin's cooking Skills — the uniform of an [Innkeeper] who has made food into a weapon, a medicine, and a bridg
View full codex at Simulacra.Ink