Savannah

Location from The Walking Dead by Robert Kirkman (comics), Frank Darabont (TV), Telltale Games

The coastal city where Season 1 ends — where Lee dies, Clementine grows up, and the Stranger waits in the Marsh House with a bowling bag full of grief and madness.

Savannah is the Telltale series' climactic location — the place where every thread converges. Kenny wants a boat. Lee wants to find Clementine's parents. The Stranger is already there, waiting. Crawford — a walled section that maintained order by executing anyone deemed a burden (the sick, the old, the pregnant) — represents one answer to survival. Its fall represents the failure of that answer. The city is dense with walkers, requiring careful navigation. The church bells draw them in patterns that can be mapped and exploited. The river offers escape. The Marsh House holds Clementine and the Stranger. Lee's final walk through walker-infested streets — bitten, dying, smearing himself with walker guts to pass through the herd — is the series' most desperate and loving act. He dies in the Marsh House, chained to a radiator, looking at Clementine one last time.

Appearance

A large coastal Georgia city, once beautiful with historic architecture, now infested with walkers. The streets are choked with abandoned vehicles and debris. Church bells ring intermittently (set on timers by unknown survivors). The river district has boats — Kenny's goal. The Marsh House is a grand hotel on the waterfront. Crawford, a walled section of the city, looms in the distance. The skyline is hauntingly intact — the buildings survived even if the people didn't.

Also known as: Savannah, Crawford

What They Know

Connections

View full profile at Simulacra.Ink