Clementine's Hat

Item from The Walking Dead by Robert Kirkman (comics), Frank Darabont (TV), Telltale Games

A white baseball cap with a 'D' on the front — the hat Lee gave Clementine, which she wears across four seasons of the Telltale games as the last physical connection to the man who saved her life.

The hat is the Telltale series' most powerful symbol because it's so small and so ordinary. It's a child's baseball cap. In the old world, it would be disposable. In Clementine's world, it's everything. Lee found it in the treehouse when he first met Clementine. She was hiding from walkers, and the hat was hers from before. It becomes the thread connecting her to who she was — a girl with parents, a house, a treehouse, a normal life. Every time she adjusts it, she's touching the before. The hat survives everything Clementine survives. It gets bloody, dirty, lost, and recovered. Other characters recognize it as hers. AJ knows its importance without being told. When Clementine puts the hat on AJ at the end of Season 4, the gesture contains four games' worth of meaning: she's passing Lee's protection forward.

Appearance

A white adjustable baseball cap with a blue 'D' logo on the front. Originally bright and clean, it becomes increasingly worn, stained, and faded over the four seasons — but Clementine never replaces it. The bill is bent from habitual adjustment. The fabric is sun-bleached and sweat-stained. It's always on her head or within arm's reach. By Season 4, it's barely holding together, much like everything else in Clementine's world.

Also known as: Clem's Hat, The Hat, The D Cap

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