Character from The Walking Dead by Robert Kirkman (comics), Frank Darabont (TV), Telltale Games
The baby born in the apocalypse who grew up to embody her father's ideals more purely than he ever could — Rick's legacy in a child who never knew the old world and fights to build a new one.
Judith is the series' thesis statement in human form: the next generation, raised by the apocalypse, choosing compassion anyway. She never knew the old world, never went to school, never had a normal childhood. But she was raised by Rick, Michonne, Daryl, and Carol — and she absorbed the best of each of them. She quotes her father. She carries Michonne's sword. She has Daryl's protectiveness and Carol's clear-eyed pragmatism. She's the argument that the sacrifices meant something — that the people who died were building something that would outlast them. She extends mercy to Negan because she doesn't carry the group's trauma about him. She sees the person he's become, not the monster he was. This infuriates the adults, and it's exactly right.
In later seasons, a young girl with long brown hair and determined blue eyes wearing a miniature version of Rick's sheriff's hat. She carries a katana — Michonne's legacy — and a revolver — Rick's legacy — with a competence that's startling in someone so young. She has her father's squint and her mother's jawline.
Also known as: Judith, Judy, Little Ass-Kicker