The Elder Scrolls
by Bethesda Game Studios
Bethesda's flagship open-world RPG set on the continent of Tamriel. From Morrowind to Skyrim, each game drops you into an impossibly detailed world and says "go." The series is defined by freedom — choose a class, join a faction, ignore the main quest, become whoever you want.
88 characters, locations, and items in this world codex.
Characters
- Alduin — The World-Eater, firstborn of Akatosh. A colossal black dragon prophesied to devour the world, cast forward in time by ancient Nordic heroes, now retu
- Paarthurnax — An ancient dragon who betrayed Alduin during the Dragon War by teaching mortals the Thu'um. Now meditates atop the Throat of the World, leader of the
- Ulfric Stormcloak — Jarl of Windhelm and leader of the Stormcloak rebellion. Killed High King Torygg with the Thu'um, igniting civil war. A divisive figure — liberator or
- General Tullius — Imperial military governor of Skyrim, tasked with crushing Ulfric's rebellion. A pragmatic soldier who views the civil war as a distraction from the t
- Jarl Balgruuf the Greater — Jarl of Whiterun Hold, a pragmatic and honorable ruler who refuses to take sides in the civil war. First Jarl to acknowledge the dragon threat, entrus
- Serana — An ancient pure-blood vampire and daughter of Lord Harkon, sealed away for millennia with an Elder Scroll. Intelligent, sardonic, and deeply scarred b
- Lydia — Housecarl appointed to the Dragonborn by Jarl Balgruuf, iconic for her deadpan declaration: 'I am sworn to carry your burdens.' A dependable warrior a
- Cicero — The Keeper of the Night Mother's coffin, a murderous Imperial jester driven insane by years of isolation and devotion. Dances, sings, and kills with e
- Astrid — Leader of Skyrim's last Dark Brotherhood sanctuary, who abandoned the old ways and the Night Mother's authority. Charismatic and ruthless, her need fo
- Delphine — One of the last surviving Blades, living undercover as an innkeeper in Riverwood. A driven, suspicious woman who has spent decades hiding from the Tha
- Esbern — Elderly Blades loremaster and dragon scholar hiding in Riften's Ratway. His knowledge of Alduin's Wall and dragon prophecy proves essential to stoppin
- Brynjolf — Charming second-in-command of the Thieves Guild, operating out of the Ragged Flagon beneath Riften. Red-haired, smooth-talking, and the first to recog
- Aela the Huntress — Elite Companions warrior and proud werewolf who embraces the beast blood as a gift from Hircine. A fierce, independent huntress with no interest in cu
- Miraak — The First Dragonborn, a Dragon Priest who turned against both dragons and men to serve Hermaeus Mora. Trapped in Apocrypha for millennia, now reaching
- Lord Harkon — Ancient and immensely powerful vampire lord who rules Castle Volkihar. Sacrificed his humanity and his family to Molag Bal for immortality, now seeks
- Mjoll the Lioness — A righteous Nord warrior in Riften who loudly opposes the Thieves Guild and Maven Black-Briar's corruption. Lost her legendary sword Grimsever in a Dw
- J'zargo — An ambitious Khajiit mage at the College of Winterhold, utterly convinced he is destined to be the greatest mage in Skyrim. His confidence vastly exce
- Kodlak Whitemane — Harbinger of the Companions, a wise and aging warrior who seeks to cure the Circle's lycanthropy before his death so his soul may reach Sovngarde rath
- Ancano — Thalmor advisor assigned to the College of Winterhold, ostensibly an observer but secretly plotting to harness the Eye of Magnus for Thalmor supremacy
- Arngeir — Eldest of the Greybeards, master of the Way of the Voice, who speaks on behalf of his brothers whose Thu'um is too powerful for mortal conversation. G
- Vilkas — Companions warrior and member of the Circle, the more scholarly and cautious of the twin brothers. Seeks to cure his lycanthropy alongside Kodlak.
- Nazeem — Whiterun's most insufferable resident, a wealthy Redguard farmer who never misses a chance to remind you that he owns Chillfurrow Farm and visits the
- Mehrunes Dagon — Daedric Prince of Destruction, Revolution, and Ambition. Invaded Tamriel during the Oblivion Crisis by opening gates between his realm and Nirn, nearl
- Molag Bal — Daedric Prince of Domination and Enslavement. Created the first vampire through his corruption of mortals. Seeks to crush all free will and drag souls
- Sheogorath — Daedric Prince of Madness, ruler of the Shivering Isles. Delightfully unpredictable, equally likely to shower you with cheese or turn you inside out.
- Hermaeus Mora — Daedric Prince of Knowledge, Memory, and Fate. A writhing mass of tentacles and eyes dwelling in Apocrypha. Hoards forbidden secrets and ensnares mort
- Azura — Daedric Prince of Dawn and Dusk, the liminal twilight between day and night. Considered the most benevolent of the Daedric Princes, deeply revered by
- Boethiah — Daedric Prince of Plots, Deceit, and Sedition. One of the three Good Daedra of the Dunmer. Champions treachery and the overthrow of authority through
- Nocturnal — Daedric Prince of Night, Shadow, and Luck. Patron of thieves and mistress of the Nightingales. Claims to be the oldest Daedric Prince, predating all o
- Hircine — Daedric Prince of the Hunt, the Chase, and the Great Game. Creator of lycanthropy and lord of all were-creatures. Values the thrill of the hunt above
- Sanguine — Daedric Prince of Debauchery, Revelry, and Dark Indulgences. The life of every party and the worst drinking buddy imaginable. Tempts mortals into hedo
- Meridia — Daedric Prince of Life, Light, and Energy. Despises undead and necromancy with burning passion. Once a Magna Ge who fell from Aetherius, making her un
- Namira — Daedric Prince of Decay, Repulsion, and the Ancient Darkness. Patron of cannibals, beggars, and all things revolting. Finds beauty in rot and communio
- Vaermina — Daedric Prince of Nightmares, Dreams, and Evil Omens. Harvests mortal fears from their sleeping minds and weaves them into torments. Her realm is buil
- Clavicus Vile — Daedric Prince of Bargains, Wishes, and Trickery. Grants mortals their deepest desires through deals that always twist to ruin. Accompanied always by
- Malacath — Daedric Prince of the Spurned, the Ostracized, and the Sworn Oath. Patron of the Orcs and all outcasts. Once the Aedra Trinimac before being devoured
- Mephala — Daedric Prince of Lies, Secrets, Murder, and the concealed webs of influence that connect all things. The Webspinner who taught the Dunmer the arts of
- Akatosh — Chief of the Nine Divines, the Dragon God of Time. Created the Dragonborn covenant with mortals and manifested as a flaming dragon avatar to banish Me
- Talos — The controversial Ninth Divine, a mortal who achieved godhood. As Tiber Septim, he conquered all of Tamriel. His worship was banned by the Thalmor, sp
- Mara — Divine of Love, Compassion, and Fertility. Mother-goddess of the Nine Divines whose temples perform marriages throughout Tamriel. Her warmth and mercy
- Vivec — Warrior-poet god of the Tribunal, one of three living gods of Morrowind. Half gold, half blue. Drew divine power from the Heart of Lorkhan and wrote t
- Dagoth Ur — The Sharmat, the Devil of Dagoth. Once Nerevar's trusted friend Voryn Dagoth, corrupted by the Heart of Lorkhan into an immortal dreaming god beneath
- Almalexia — Mother of Morrowind, once-beloved Tribunal goddess of mercy and healing. As her divine power faded, she descended into paranoid madness and murdered S
- Sotha Sil — The Clockwork God, most reclusive of the Tribunal. Built an entire mechanical city to replicate Mundus in miniature. Murdered by Almalexia as his divi
- Neloth — Ancient Telvanni wizard-lord of extraordinary power and even more extraordinary arrogance. One of the few characters appearing in both Morrowind and S
- Martin Septim — Humble priest of Akatosh who discovered he was the last heir to the Septim dynasty. Sacrificed himself by shattering the Amulet of Kings to summon Aka
- Uriel Septim VII — Last reigning Septim Emperor, whose assassination by the Mythic Dawn set the Oblivion Crisis in motion. A wise ruler who foresaw his own death through
- Tiber Septim — The mortal man who conquered all of Tamriel and founded the Third Empire. A Dragonborn of legendary power who upon death ascended to become the god Ta
- Mannimarco — The King of Worms, the greatest necromancer in Tamriel's history. An Altmer who achieved lichdom and possibly godhood, founding the Order of the Black
- Ysgramor — Legendary Nord hero who led the Five Hundred Companions from Atmora to Tamriel, establishing Nordic civilization in Skyrim. Wielder of the axe Wuuthra
- Odahviing — Ancient dragon whose name means 'Winged Snow Hunter.' Captured by the Dragonborn at Dragonsreach and subsequently pledged his service, carrying the Dr
- Savos Aren — Arch-Mage of the College of Winterhold, a Dunmer mage hiding a terrible secret. Sacrificed two apprentices to seal Morokei in Labyrinthian and has car
- Farkas — Nord warrior of the Companions and member of the Circle, twin brother of Vilkas. The brawn to his brother's brains, warm-hearted and straightforward w
- Karliah — Dunmer Nightingale and master thief, granddaughter of Barenziah. Spent decades plotting to expose Mercer Frey's betrayal of the Thieves Guild and Noct
- Mercer Frey — Guildmaster of the Thieves Guild who secretly betrayed Nocturnal by stealing the Skeleton Key. Murdered Gallus, framed Karliah, and systematically rob
Locations
- Tamriel — The great continent of Nirn, home to the races of men, mer, and beastfolk. Tamriel spans diverse climates from frozen tundra to tropical jungles, shap
- Skyrim — The northernmost province of Tamriel, homeland of the Nords. A land of harsh winters, towering mountains, and ancient Nordic ruins, currently torn apa
- Cyrodiil — The heartland province of Tamriel and seat of the Empire. A temperate land of rolling hills, dense forests, and the great Nibenay Basin, centered on t
- Morrowind — Ash-covered homeland of the Dunmer, the Dark Elves. Once dominated by the great volcano Red Mountain and the living gods of the Tribunal, now devastat
- Hammerfell — Desert province of the Redguards, the most naturally gifted warriors in Tamriel. Hammerfell rejected the White-Gold Concordat and fought the Aldmeri D
- High Rock — Northwestern province of Tamriel, homeland of the Bretons. A land of feudal kingdoms, powerful mages, and political intrigue along the shores of the I
- Valenwood — Dense forest province of the Bosmer, the Wood Elves. Now under Aldmeri Dominion control, Valenwood's walking tree-cities and carnivorous culture make
- Summerset Isles — Island province of the Altmer, the High Elves, and seat of the Aldmeri Dominion. The most magically advanced civilization in Tamriel, now ruled by the
- Black Marsh — Impenetrable swamp province of the Argonians, connected to the sentient Hist trees that guide their civilization. Black Marsh repelled the Oblivion Cr
- Elsweyr — Province of the Khajiit, ranging from arid badlands to lush sugar plantations. Now a Thalmor client state after the Aldmeri Dominion claimed credit fo
- Whiterun — Central trade city of Skyrim built around the ancient fortress Dragonsreach. Ruled by Jarl Balgruuf the Greater, Whiterun sits at the crossroads of th
- Solitude — Capital city of Skyrim, perched on a natural stone arch above the Sea of Ghosts. Seat of the High King and headquarters of the Imperial Legion in Skyr
- Windhelm — The oldest city in Skyrim, built by Ysgramor himself. Now the stronghold of Ulfric Stormcloak's rebellion, Windhelm is a frozen bastion of Nordic nati
- Riften — Southeastern Skyrim city notorious for corruption and home to the Thieves Guild. Built along canal waterways with a prosperous fishery and meadery abo
- Markarth — Western Skyrim city carved entirely from ancient Dwemer stone. Built in a massive canyon, Markarth is plagued by Forsworn insurgents, political conspi
- Winterhold — A once-great city on Skyrim's frozen northern coast, reduced to a handful of buildings after the Great Collapse. Only the College of Winterhold surviv
- High Hrothgar — Ancient mountain monastery of the Greybeards, located near the summit of the Throat of the World. The Dragonborn climbs the Seven Thousand Steps to le
- Blackreach — A vast underground Dwemer cavern stretching beneath much of Skyrim. Lit by giant bioluminescent mushrooms and containing a silent Dwemer city, Blackre
- Sovngarde — The Nordic afterlife, a realm of eternal glory where brave warriors feast in the Hall of Valor. Sovngarde exists in Aetherius and is presided over by
- College of Winterhold — Skyrim's premier institution of magical learning, perched on a cliff overlooking the Sea of Ghosts. Led by Arch-Mage Savos Aren, the College faces thr
- Throat of the World — The highest peak in all of Tamriel, sacred to both Nords and dragons. Paarthurnax meditates at the summit, and the ancient Word Wall where Alduin was
- Soul Cairn — A bleak plane of Oblivion where soul-trapped beings are condemned to wander for eternity. Ruled by the Ideal Masters, the Soul Cairn is accessed durin
- Oblivion — The collective planes of existence ruled by the Daedric Princes, separated from Mundus by the Liminal Barrier. Each Prince shapes their own realm to r
- Aetherius — The immortal plane beyond Mundus, realm of the Aedra and source of all magic. Aetherius is where Magnus fled during creation, tearing holes in reality
- Imperial City — The grand capital of the Empire, built on an island in Lake Rumare at the heart of Cyrodiil. Centered on the ancient White-Gold Tower, it serves as th
Items
- Elder Scroll — Artifacts of unknown origin that exist beyond time, recording past, present, and future simultaneously. Reading an Elder Scroll grants profound knowle
- Wabbajack — The Daedric artifact of Sheogorath, Prince of Madness. A staff that randomly transforms its target into anything from a sweetroll to a Dremora, embody
- Azura's Star — A Daedric artifact created by Azura, functioning as a reusable soul gem of immense power. Unlike ordinary soul gems, Azura's Star never breaks after u
- Mace of Molag Bal — The Daedric artifact of Molag Bal, Prince of Domination. A cruel mace that drains the life force and soul of its victims, embodying Molag Bal's desire
- Dawnbreaker — The Daedric artifact of Meridia, a burning sword forged to destroy the undead. Dawnbreaker blazes with holy fire and causes undead to explode in radia
- Oghma Infinium — A tome of incredible knowledge created by Hermaeus Mora's servant Xarxes. Reading the Oghma Infinium grants the reader a surge of power in their chose
- Keening — A legendary Dwemer dagger crafted by the Tonal Architect Kagrenac to tap the divine power of the Heart of Lorkhan. One of three Tools of Kagrenac that
- Volendrung — A legendary warhammer of Dwemer origin that became the Daedric artifact of Malacath, patron of the Orcs. Volendrung absorbs the stamina of those it st
View full codex at Simulacra.Ink