Super Powereds
by Drew Hayes
Five former Powereds — people whose abilities were uncontrollable — undergo an illegal procedure to become Supers and enroll in Lander University's Hero Certification Program. Over four years of combat trials, class rankings, and escalating threats, they must earn the right to be called Heroes while hiding the secret that would destroy them.
82 characters, locations, and items in this world codex.
Characters
- Abridail — A dreamwalker who connects minds across consciousness — originally a Powered, later cured, serving as the messenger between Shelby's comatose visions
- Adam Riley — A shapeshifting mimic who copies appearance and powers through touch — the Class of Nightmares' most versatile asset, who joined Globe's team in the f
- Alex Griffen — An empath and telekinetic whose power reads intentions, not thoughts — the nerd who proved that understanding people is a more dangerous weapon than a
- Alice Adair — A gravity manipulator raised in high society who chose the Subtlety track — the daughter of the series' mastermind villain who became a Hero despite e
- Angela DeSoto — A light-construct warrior who can build anything from golden energy — the elder DeSoto sibling, granddaughter of the first Hero, and the woman who gra
- Blake Hill — Alice's uncle and Shelby's twin brother — entangled in the conspiracy that destroyed Globe, carrying secrets about the Adair family that connect the C
- Bubble Bubble — A PEERS team member who creates durable, movable energy bubbles — versatile for defense, rescue, and containment.
- Camille Belden — An injury absorber who heals by taking wounds into herself — small, quiet, and easy to underestimate, until you realize she can bypass any defense wit
- Casper — Hallow — a healer so powerful he can reverse aging itself, a Class of Legends graduate who retired wealthy from healing services and turned down a tea
- Chad Taylor — The number-one ranked student at Lander who can control every molecule in his body — the son of a Hero murdered by Globe, trained to perfection, strug
- Charles Adair — A transmutation Super who built a corporate empire on secrets and blackmail — the mastermind who orchestrated Globe's fall, developed the illegal Powe
- Clarissa — Shimmerpath — a teleporter who creates glowing tunnels between locations, Globe's wife and partner through exile, the woman who stayed when the rest o
- Coach George — The freshman combat coach who turned villain — the man who kidnapped two students, framed another Hero, and destroyed a bridge, only to end up trainin
- Coach Persephone — The freshman coach who helped George kidnap Mary — incapacitated after a car crash, another trusted authority figure revealed as complicit in the HCP'
- Conrad Booker — Sizemore Tech's stone elemental — the intramural competitor who beat Chad, beat Alice, and only fell to Vince in the finals, proving that Lander doesn
- Crispin — The leader of the Sons of Progress — a potent enhancer who brainwashed Supers into soldiers for a war against the Hero establishment, killed by Nick's
- Deadlift — A weight controller who leads the new Gentle Hammers — the former Wild Bucks leader who gave disgraced Heroes a second chance through Titan's vision o
- Dean Blaine Jeffries — The Dean of Lander's HCP — a power nullifier who wears combat armor to compensate, a Class of Legends graduate famous for capturing villains alive, an
- Dispatch — The invisible intelligence behind every Hero's communication network — always available, always trusted, unknown power, the voice in every Hero's ear
- Eliza Tracey — A mimic who loved Vince as a teenager and made a deal with criminals to save his life — proof that the line between Hero and villain is drawn by circu
- Gale — The leader of Elemental Fury — a wind elementalist and one of Brewster's most respected Heroes, the woman who took Alice Adair as an intern and taught
- Galina — A powerful mimic who copies appearance and powers from hair samples — a freelance operative working for anyone who pays, including the DVA, with a str
- Galvanize — A minor enhancer who maximizes people's natural abilities — rejected from the HCP three times and still became a Hero through the PEERS program, provi
- Gerard Cooper — A Hero who can disintegrate matter — framed for the San Rafael bridge disaster by Coach George, stripped of his certification, and forced to raise a c
- Gerry — Nick's mentor and father figure in the Pips organization — the man who taught a luck manipulator that the real power isn't probability but preparation
- Graham DeSoto — Captain Starlight — the first recognized Hero, the man who revealed Supers to the world in 1957, and a grandfather whose legacy split between light an
- Granite — An Elemental Fury member who shifts into multi-ton granite form — the team's heavy hitter, immovable and devastating.
- Hannah — A Demolition-class summoner who creates energy construct monsters — a PEERS team member turned HCP cadet who proved that corporate Heroes deserve the
- Hershel & Roy Daniels — Two brothers sharing one body — shy, bookish Hershel and aggressive, confident Roy, a Demolition-class strongman whose berserker strength is fueled by
- Jeremiah — A body-state locker who can survive fatal injuries by reverting to a saved state — the Subtlety Hero who took Vince and Chad as interns and proved tha
- Jerome — Ms. Pips' enforcer with extreme durability — partnered with Eliza Tracey, the man who eventually took over Gerry's position in the Pips crime family.
- Jill Murray — A tech manipulator who can hack and control any technology — Will's sister with the complementary power, the woman who joined the LaMont Company where
- Joan — Scarf — Globe's speedster, the woman who stayed loyal to a fugitive Hero and helped run his shadow operations for over a decade.
- Joshua Taylor — The original Intra — a Hero with complete body control who was murdered by his best friend Globe under blackmail, whose death created the chain of con
- Kennedy Dawson — An illusion master who posed as a student to test Will Murray — the Elemental Fury member whose Subtlety skills make her the perfect mentor for a Tech
- Lenny Nicolo — The premier hero agent — the man who represents Titan and the Class of Nightmares graduates, navigating the business of heroism with the savvy of a Ho
- Lucinda Cherry — Overton's Slow Burn — an oxygen manipulator who can suffocate rooms or ignite the air itself, who lost to Vince but gained friends from Lander she'd k
- Mary Smith — An Advanced Mind telepath with unprecedented range who spent years alone in a forest because she couldn't stop hearing everyone's thoughts — the group
- Michael Clark — An ice manipulator who picked a fight with Vince on day one and exposed the Melbrook students as former Powereds — removed from the HCP for the kind o
- Mr. Numbers — A super-genius analyst whose brain operates like a supercomputer — the LaMont Company agent assigned to babysit five former Powereds who turned out to
- Mr. Transport — A teleporter who can take anyone anywhere he's been or seen — the LaMont Company agent with a heart bigger than his partner's brain, the compassionate
- Ms. Pips — The matriarch of a Las Vegas crime family who raised Nick Campbell to be the most dangerous kind of weapon — the kind that smiles, deals cards, and al
- Nathaniel Evers — A fear-feeder with distinctive orange eyes who came to Lander to destroy Nick — the Evers family's black sheep whose power grows stronger the more ter
- Nick Campbell — A luck manipulator who hides behind sunglasses, sarcasm, and a carefully constructed persona — the laziest student in the HCP who is secretly the most
- Owen Daniels — Titan — a Demolition-class adaptive strongman whose body makes the same trick never work twice, brought low by a personal scandal, rebuilt by the chil
- Phillip Adair — The most powerful Super alive — an Armageddon-class 'God Field' manipulator who controls everything at the atomic level, a disgraced Hero who killed h
- Professor Fletcher — The Close Combat professor who can transform into lightning — replacing Coach George with the kind of teacher who earns respect through intensity, not
- Professor Hill — The Control professor who can create black holes — a man whose power could swallow buildings and whose teaching demands the precision to ensure that n
- Quentin — A young amplifier whose power to boost other Supers' abilities makes him the most strategically valuable non-combatant in the series — the child Raze
- Ralph Chapman — An antagonistic DVA agent investigating the former Powereds — the bureaucrat whose anti-Super bias makes him a more immediate threat than most villain
- Rich Weaver — A mental illusionist who can trap people inside their own minds — the student Nick manipulated as a weapon, proof that even Standard-class powers can
- Roger Brown — The owner of the Six-Shooter bar — a Super who can instill emotions through his voice, running the country-themed club where HCP students work and dra
- Sally Daniels — Hershel and Roy's mother — a non-Super who raised two personalities in one body alone after Titan left, and who later took in Vince because that's who
- Sam Carney — Korman's Grave Robber — an adapter who absorbs animal abilities by consuming their remains, capable of holding multiple animal forms simultaneously. A
- Sasha Foster — A speedster who dated Vince freshman year and died defending Lander from the Sons of Progress — proof that the HCP's promise of danger was never just
- Sean Pendleton — The Subtlety professor who can turn into fog — a Class of Legends graduate serving at Lander in lieu of prison, Alice's uncle, and the man who reads t
- Selena Wilkins — An enchanter whose voice captures anyone who hears it — she beat Vince twice in combat trials, proving that the most powerful absorber in the HCP is s
- Shane DeSoto — A shadow manipulator who materializes darkness into blades — quiet and deadly, the grandson of Captain Starlight, carrying the weight of a legendary f
- Shelby Adair — A precognitive so powerful her visions may shape the future itself — Alice's mother, Charles's wife, trapped in a coma between the past she lost and t
- Stella Hawkins — A shifter who transforms into living steel — durable, strong, and exactly as immovable as she sounds.
- Thomas Castillo — An orange energy projector who fights with barriers and blasts — steady, reliable, and exactly the kind of Hero the HCP was built to produce.
- Unseelie — The leader of the Wayward Wraiths Hero team — the mentor who took Angela DeSoto as an intern and helped her translate Captain Starlight's legacy into
- Vince Reynolds — A homeless orphan turned Manhattan-class energy absorber — the most dangerous student in the HCP who'd rather heal than hurt, raised in secret by the
- Violet Sullivan — A density manipulator who can phase through walls or become an unstoppable wrecking ball — the Weapons specialist who carries a mace because when you
- Will Murray — A Tech Genius who can invent technology beyond the boundaries of normal science — the Subtlety specialist who proved that the right gadget at the righ
Locations
- Brewster — The city where Heroes work after graduating — home to Elemental Fury, the Gentle Hammers, and Modis Operandi, where the PEERS program operates and the
- Captain Starlight's Community — A safe haven for Supers built by the first Hero — where Globe and Clarissa settled after being cleared, a community founded on the principle that Supe
- Charles Adair's Bunker — The secret facility where the series' final battle took place — Charles Adair's hidden base of operations, where illegal experiments, blackmail record
- Korman University — New York's HCP university — Dean Wesley Fox's domain, the school that produced Grave Robber and Barrage, proving that the East Coast trains Heroes as
- Lander HCP Underground Complex — The underground training facility where Heroes are forged — a sprawling combat arena, labyrinth, and medical complex hidden beneath a normal universit
- Lander University — One of five universities with an HCP — a California campus that looks like any college above ground while training the next generation of Heroes in a
- Las Vegas — The city that raised Nick Campbell — a neon-lit proving ground where crime families run empires, luck is a commodity, and the boy with probability man
- Melbrook Hall — The smallest dormitory on Lander's campus — home to exactly five students with a secret that would destroy their careers if anyone found out.
- Six-Shooter Bar — A country-themed bar near Lander where HCP students work and socialize — bombed by Nathaniel Evers, rebuilt, and carrying the scars of a world where c
- Sizemore Tech — Chicago's HCP university — where Titan eventually becomes Dean, where Mary works as a counselor, and where the series proves that Lander isn't the onl
Items
- Department of Variant Human Affairs — The federal agency that governs all things Super — regulating Heroes, managing the HCP, and deciding who gets to use their powers legally in a world t
- Elemental Fury — Brewster's premier Hero team — led by Gale, a squad of elemental specialists who protect the city and train the next generation through the internship
- Evers Crime Family — The rival criminal organization to the Pips — a Las Vegas power that sent Nathaniel to destroy Nick and learned that gambling against a luck manipulat
- Modis Operandi — An all-Subtlety Hero team — Jeremiah's squad of intelligence specialists who prove that sometimes the best Hero work happens in shadows, not spotlight
- Sons of Progress — A militant Super supremacist organization that attacked Lander and killed students — led by Crispin, destroyed in the Year 4 bunker raid, proof that S
- The Gentle Hammers — Titan's team of outcast Heroes — a squad built on the principle that disgraced Supers deserve a second chance, led by Deadlift, fighting to prove rede
- The LaMont Corporation — The private company that does the DVA's dirty work — employing Super agents with code names and questionable ethics for operations the government can'
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