Character from Stranger Things by The Duffer Brothers
The passionate Dungeon Master of the Party who found a girl in the rain and gave her a home in his basement, leading his friends through horrors with stubborn devotion.
Mike leads not because he's the strongest or smartest, but because he cares the loudest. He argues, pleads, strategizes, and refuses to leave anyone behind with a ferocity that borders on desperation. He became the Party's Dungeon Master because he needs narrative control — needs to believe that if you make the right choices, the people you love survive. His relationship with Eleven is the axis his world turns on. He found her shivering in the rain and offered her Eggos and shelter, and that act of instinctive kindness defined him. He loves her with an adolescent intensity that is both his greatest strength and a vulnerability — when she's gone, he breaks. When she's threatened, he'll walk into the Upside Down without hesitation. He can be selfish, dismissive of others' pain when consumed by his own, and his certainty sometimes curdles into stubbornness. But when the Party needs someone to stand in front of the monster and say 'no,' Mike Wheeler has never once sat down.
Tall and gangly with a mop of dark hair that falls across his forehead in unruly waves. His face is all angles — sharp jaw, prominent nose, dark eyes that burn with conviction or cloud with anxiety. He wears layered earth tones: striped polos under open button-downs, corduroys, and sneakers perpetually untied. In the Wheeler basement, surrounded by D&D maps and walkie-talkies, he looks like exactly what he is — a kid who takes imaginary worlds more seriously than the real one, until the real one demanded he take it seriously too.
Also known as: Mike, Mike Wheeler, Michael Wheeler, Wheeler