Character from Steel Ball Run by Hirohiko Araki
Johnny Joestar's horse — dependable, tough, and as stubbornly determined as her rider, carrying a man who can't walk across six thousand kilometers of American continent.
Slow Dancer doesn't get speeches or dramatic moments. She gets six thousand kilometers of desert, mountain, swamp, and prairie while carrying a rider who can't grip with his legs and regularly fires his own fingernails at people from her back. She does her job. She doesn't complain. She is essential to Johnny's combat evolution — Tusk ACT 4 requires the Golden Spin, which requires a horse's gallop to generate the Golden Rectangle. Slow Dancer's stride is literally the foundation of Johnny's ultimate ability. The horse race isn't just a setting; the act of riding is the mechanism through which the story's most powerful technique functions. Johnny chose her because she was the horse that didn't shy away from a man in a wheelchair. That tells you everything about both of them.
A sturdy, dark-coated mare with a white blaze on her face. Not the fastest horse in the race, not the most beautiful — but built for endurance. Her legs are solid, her frame is compact, and she moves with the patient reliability of an animal that doesn't know the word 'quit.' She responds to Johnny's upper-body commands since his legs can't communicate the usual cues.
Also known as: Slow Dancer