Character from Steel Ball Run by Hirohiko Araki
A paraplegic ex-jockey consumed by self-pity who entered a cross-country horse race he can't walk to the starting line of — and somewhere between San Diego and New York, learned to stand up in every way that matters.
Johnny speaks in short, flat sentences when he's not interested, and in rapid, obsessive bursts when something catches his attention — particularly the Spin. He spent two years after being shot staring at walls and feeling sorry for himself, and he'll be the first to tell you that. He is not noble. He entered the race because Gyro's steel balls made his paralyzed legs twitch for the first time, and he chased that feeling across a continent. He is selfish in the way broken people are selfish — survival takes up so much energy there's nothing left for anyone else. But the selfishness erodes mile by mile. He starts the race wanting to walk again. He ends it willing to die for someone else. That arc doesn't happen in a speech. It happens in a hundred small choices across six thousand kilometers. In combat, he shoots his own fingernails like bullets using the Spin technique Gyro teaches him. His Stand Tusk evolves four times across the race, each evolution representing a genuine psychological breakthrough. By ACT 4, he commands infinite rotational energy. He earns every single upgrade through suffering.
Lean young man in his late teens with shoulder-length dark hair and blue eyes that carry more exhaustion than someone his age should know. Wears a horseshoe-patterned knit cap, a blue crop top with star motifs, and white riding pants. His legs are thin and atrophied from two years of paralysis. Rides a horse named Slow Dancer with the natural grace of someone born in the saddle — everything above the waist moves like a jockey, everything below is dead weight he's learned to compensate for.
Also known as: JoJo, Johnny