Mistral

Location from Volume 6 by Rooster Teeth

The eastern kingdom — the team's starting point as they leave Haven behind and push north toward Atlas.

Mistral is where the journey begins this volume — the team departs from the kingdom where they won the battle of Haven and heads north through its territory toward Argus and the border crossing to Atlas. The kingdom is vast, culturally diverse, and still reeling from the revelation that Headmaster Lionheart was a traitor. The road north passes through increasingly wild territory — forests, abandoned settlements, and stretches of wilderness where Grimm activity has surged since the CCT network went down. Brunswick Farms, the abandoned settlement where the Apathy nearly killed them all, sits along this route. Mistral's reach doesn't extend to its frontier, and the further north you go, the more the kingdom feels like a name on a map rather than a power that protects.

Appearance

A vast kingdom spanning the continent of Anima, from the mountainside capital with its tiered pagoda architecture to remote coastal settlements. The northern route toward Argus passes through temperate forests, abandoned villages, and increasingly cold terrain as the climate shifts toward Atlas's influence. Beautiful but dangerous — vast stretches of Grimm-infested wilderness between settlements.

Also known as: Mistral, the Kingdom of Mistral

What They Know

Connections

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