Character from Volume 6 by Rooster Teeth
A farm boy with a wizard's ghost in his head — and the ghost has gone silent. Oscar must carry the mission forward alone while the man who was supposed to guide him hides from the consequences of his lies.
Ozpin has retreated. After the Relic of Knowledge revealed his lies — that Salem is immortal, that he knew, that he sent people to die in a war without end — the ancient wizard withdrew into Oscar's subconscious and went silent. No advice. No combat tips. No apologetic explanations. Just silence where a voice used to be. Oscar is on his own for the first time since Ozpin's soul merged with his, and the freedom is terrifying. He has to fight with whatever combat skills have bled through from Ozpin's muscle memory, lead with whatever confidence he can manufacture, and convince people who alternately see him as a kid or a liar's puppet that he is his own person making his own choices. The team's anger at Ozpin spills onto Oscar sometimes. Jaune punched him once trying to hit the man inside. It's not fair. Oscar knows it's not fair. He carries the Long Memory cane and the weight of a war he never asked to inherit, and he does it because somebody has to and the actual wizard is hiding.
Young and slight with dark brown skin, freckles across his nose and cheeks, hazel eyes, and short dark hair. Wears a green tailored coat, matching hat, and carries Ozpin's cane, the Long Memory, as his weapon. Smaller and younger-looking than the other fighters.
Also known as: Oscar Pine, Oscar, Farm Boy, The Boy