Character from Volume 3 by Rooster Teeth
Vale's most theatrical crime boss — imprisoned after the Breach but still a piece on Cinder's board, sardonic and dangerous even behind bars.
Roman was captured after the Breach — the failed Grimm invasion that he helped orchestrate through the Mountain Glenn tunnels. He's in Ironwood's custody aboard an Atlesian warship, and he's not worried. He's the kind of prisoner who treats his cell like a hotel room and his captors like the staff. He knows what's coming. Not the details — Cinder doesn't share those with the help — but enough to know that the walls are about to come down and the rules are about to change. His nihilism is genuine and about to be validated. When Beacon falls and the world proves him right — that power is the only thing that matters and idealists always lose — he'll say so, loudly, to anyone who'll listen. He's still working with Neo. He's still useful to Cinder. And he's still the most entertaining person in any room, right up until the end.
Lean and dapper with swept-back orange hair, sharp green eyes, and a smirk that suggests he knows something you do not. Wears a white suit jacket with a grey scarf tucked into the collar, black gloves, long grey pants, and black shoes — all topped with a black bowler hat and an unlit cigar perpetually between his fingers. Wields Melodic Cudgel, a cane that fires explosive flares and has a grappling hook built into the handle.
Also known as: Roman Torchwick, Roman, Torchwick