Qrow Branwen

Character from Volume 3 by Rooster Teeth

Ruby's uncle and scythe mentor — a veteran Huntsman and member of Ozpin's inner circle, watching the festival from the shadows and knowing that something is very wrong.

Qrow has been watching the Vytal Festival from the periphery, drinking in the stands and tracking anomalies that nobody else has the context to see. He's part of Ozpin's inner circle — one of the few people who knows about the Maidens, the Relics, and the war against Salem — and his instincts are screaming that the tournament is compromised. He fought Winter Schnee in the Beacon courtyard when she arrived with Ironwood's delegation — a brief, explosive clash that Ozpin defused before it became lethal. The fight wasn't personal (much). It was territorial. Qrow doesn't trust Ironwood's military approach and makes no effort to hide it. He is deeply protective of Ruby in ways she doesn't fully understand. He taught her to fight with a scythe, watched over her from a distance since childhood, and carries the guilt of his Semblance — Misfortune, a passive, uncontrollable ability that brings bad luck to everyone around him. He keeps his distance from people he loves because proximity to him is literally dangerous.

Appearance

Lean and weathered with spiky dark hair, red eyes, and the perpetual stubble and slouch of someone who has been drinking and fighting for too long. Wears a tattered red-lined grey cloak over a grey dress shirt with the collar open, a silver cross pendant, dark pants and boots. Carries Harbinger — a massive weapon that shifts between a greatsword, a war scythe, and a shotgun. Moves with a deceptive looseness that hides lethal speed.

Also known as: Qrow Branwen, Qrow, Uncle Qrow

What They Know

Connections

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