Character from Volume 3 by Rooster Teeth
The Invincible Girl, four-time Mistral champion — burdened with a terrible choice after Ozpin offers her the Fall Maiden's power, knowing it could cost her everything she is.
Pyrrha entered the Vytal Festival as the favorite to win and discovered that the tournament is the least important thing happening at Beacon. Ozpin's inner circle — Ozpin, Ironwood, Glynda, Qrow — has approached her with a secret that reshapes everything: the fairy tales are real. The Maidens exist. The current Fall Maiden is dying, her power stolen by an unknown assailant, and they want Pyrrha to receive what remains. The cost is unknown. The Aura transfer process could change her personality, merge her consciousness with the dying Maiden's, or do nothing at all. Ozpin admits he doesn't know. And Pyrrha — who has spent her entire life being what others need her to be — is being asked to potentially sacrifice her identity to save the world. She can't tell Jaune. She can't tell her team. She carries this alone, and the weight of it is visible in the way her smile doesn't reach her eyes anymore, the way she hesitates before matches she would normally dominate. She's still the most talented fighter at Beacon. She's just not sure she'll be herself tomorrow. Her Semblance, Polarity, gives her telekinetic control over metal — she uses it subtly in combat, nudging opponents' weapons millimeters to guarantee her victories.
Tall and statuesque with vivid red hair in a long high ponytail, bright green eyes, and the build of a trained athlete. Wears bronze and brown Spartan-inspired armor — a bronze circlet headpiece, a bronze gorget and shoulder armor over a brown corset, a red sash at her waist, a bronze bracer on her left arm, and brown thigh-high armored boots. Carries Milo, a javelin that shifts into a short sword and a rifle, alongside Akouo, a round bronze shield. Everything about her aesthetic evokes Greek warrior tradition.
Also known as: Pyrrha Nikos, Pyrrha, The Invincible Girl, P-Money, Nikos