Glynda Goodwitch

Character from Volume 3 by Rooster Teeth

Beacon Academy's stern combat instructor and Ozpin's right hand — part of the inner circle that knows about the Maidens, the Relics, and the war no one else can see.

Glynda is stretched to her limit. The Vytal Festival has turned Beacon into a security nightmare — thousands of visitors, foreign delegations, and a tournament that broadcasts every fight to the entire world. She's coordinating logistics, managing Ironwood's military presence (which she considers excessive), and quietly helping guard the Fall Maiden beneath Beacon. She doesn't agree with Ozpin's decision to involve Pyrrha. She doesn't agree with Ironwood's fleet parked above Vale. She doesn't agree with how any of this is being handled. But she stays because someone has to translate the men's grand strategies into operational reality, and that someone is always her. Her Semblance, Telekinesis, is extraordinarily powerful — she can reassemble destroyed buildings, redirect storms of debris, and control dozens of objects simultaneously. When Beacon falls, she will be one of the people holding the line.

Appearance

Tall and imposing with blonde hair in a tight bun, sharp green eyes behind angular glasses, and a permanent expression of someone grading your life choices and finding them wanting. Wears a white long-sleeved blouse with a keyhole neckline, a black high-waisted pencil skirt, black-brown stockings, and black boots with brown heels. A tattered purple cape flows from her back. Her weapon is a riding crop that focuses her telekinetic Semblance into precise combat applications.

Also known as: Glynda Goodwitch, Glynda, Professor Goodwitch, Ms. Goodwitch

What They Know

Connections

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