Re:Zero
by Tappei Nagatsuki
Subaru Natsuki is transported to a fantasy world with no powers except one: when he dies, he returns to a checkpoint, retaining all memories while everyone else forgets. Re:Zero asks what happens when the do-over power isn't a gift but a curse, and the hero's greatest enemy is his own psychological deterioration.
80 characters, locations, and items in this world codex.
Characters
- Natsuki Subaru — An ordinary Japanese teenager ripped from his world and dropped into one that kills him over and over — armed with nothing but Return by Death and a s
- Emilia — A half-elf Royal Selection candidate whose kindness is both her greatest strength and the reason the world punishes her — cursed to look like the most
- Rem — An oni maid whose devotion to Subaru became the emotional bedrock of the series — then she was erased from existence, and only Subaru remembered she e
- Ram — The sharp-tongued hornless oni maid — once hailed as a prodigy, now diminished and devoted to the man who orchestrated her fall, because loving Roswaa
- Beatrice — A 400-year-old Great Spirit who spent centuries alone in a library waiting for 'that person' — only to discover the answer was a tracksuit-wearing idi
- Puck — A cute cat spirit who is also an apocalyptic ice monster — Emilia's protector, father figure, and the thing that ends the world if she dies.
- Roswaal L. Mathers — The most powerful mage in Lugunica, a 400-year-old body-hopping manipulator who orchestrates suffering to fulfill a single obsessive goal — and paints
- Garfiel Tinsel — The fang-baring Shield of Sanctuary — a quarter-beastman who talks in made-up proverbs, fights like a berserker, and is far more emotionally fragile t
- Otto Suwen — A merchant with the worst luck in the world who became Subaru's best friend by simply refusing to let him suffer alone — the most normal person in a c
- Frederica Baumann — The tall, fanged senior maid of Roswaal Manor — Garfiel's older sister who left the Sanctuary to prove the outside world wasn't something to fear.
- Petra Leyte — The youngest maid at Roswaal Manor — a village girl whose courage in the face of horrors that would break adults is both inspiring and deeply concerni
- Crusch Karsten — A warrior duchess and Royal Selection candidate who lost her memories to the Sin Archbishop of Gluttony — rebuilt herself from nothing, gentler than b
- Felix Argyle — Crusch's catboy knight and the kingdom's greatest healer — playful on the surface, devoted to his lady to a degree that borders on terrifying.
- Wilhelm van Astrea — The Sword Devil — an elderly master swordsman who joined Crusch's camp for one reason: to kill the White Whale that took his wife Theresia from him.
- Anastasia Hoshin — A merchant queen from Kararagi who wants the throne of Lugunica because she wants everything — and she's smart enough to almost deserve it.
- Julius Juukulius — The Finest Knight of Lugunica — elegant, principled, and burdened by a nobility he can never quite live up to in his own eyes.
- Ricardo Welkin — The massive, battle-loving captain of the Iron Fang mercenary company — Anastasia's most loyal muscle and the loudest voice on any battlefield.
- Priscilla Barielle — The Sun Princess — a woman so arrogant she considers the world a stage arranged for her convenience, and so consistently proven right that no one can
- Aldebaran — A one-armed, helmeted knight from Japan — Subaru isn't the only isekai'd person here, and Al's been keeping secrets about his connection to Satella fo
- Felt — A blonde slum thief who stole Emilia's insignia in Episode 1 and accidentally qualified for the Royal Selection — now she wants to burn the whole syst
- Reinhard van Astrea — The Sword Saint — the strongest being in the world, blessed with infinite Divine Protections, and quietly miserable because perfection is its own kind
- Rom — A giant old man who runs a loot house in the capital's slums — Felt's grandfather figure and the closest thing she has to family.
- Petelgeuse Romanee-Conti — The Sin Archbishop of Sloth — a finger-gnawing, brain-trembling lunatic who was once a kind man driven mad by a Witch Factor his body couldn't contain
- Regulus Corneas — The Sin Archbishop of Greed — an ordinary-looking man who never stops talking about his 'rights' while being the single most dangerous combatant in th
- Sirius Romanee-Conti — The Sin Archbishop of Wrath — a bandaged woman obsessed with 'love' who forces crowds to share her emotions until they tear themselves apart.
- Lye Batenkaitos — The Sin Archbishop of Gluttony (Gourmet) — a feral child who eats names and memories, leaving his victims as hollow shells forgotten by the world.
- Roy Alphard — The Sin Archbishop of Gluttony (Bizarre Eating) — Lye's 'brother,' consuming indiscriminately where Lye savors.
- Capella Emerada Lugunica — The Sin Archbishop of Lust — a shape-shifting horror who claims royal blood and transforms victims' bodies into grotesque parodies of desire.
- Satella — The Witch of Envy — the most feared being in the world, sealed away for destroying half of it. She looks exactly like Emilia, loves Subaru across time
- Echidna — The Witch of Greed — a tea-obsessed knowledge addict who created Beatrice, Puck, and the Sanctuary, all as experiments in her insatiable quest to know
- Minerva — The Witch of Wrath — she punches people to heal them, cries about the suffering in the world, and her compassion is so powerful it's literally destroy
- Sekhmet — The Witch of Sloth — so lazy she could barely move, yet powerful enough to push the Divine Dragon beyond the Great Waterfall.
- Typhon — The Witch of Pride — a cheerful little girl who can judge your sins and shatter your body if she finds you guilty.
- Daphne — The Witch of Gluttony — perpetually starving, bound in a coffin to contain her hunger, and the creator of the Three Great Mabeasts that terrorize the
- Carmilla — The Witch of Lust — so shy she can barely speak, yet anyone who looks at her sees the person they love most and forgets to breathe.
- Elsa Granhiert — The Bowel Hunter — a beautiful, sadistic assassin who collects people's intestines and keeps coming back from injuries that should kill her.
- Meili Portroute — A small girl who controls mabeasts with a smile — an assassin trained from birth who slowly learns what it means to choose her own life.
- Pandora — The Witch Factor of Vainglory — she rewrites reality by denying events happened, and she has been pulling the Witch Cult's strings from the very begin
- Theresia van Astrea — The previous Sword Saint — a gentle woman who hated fighting, loved flowers, and was killed by the White Whale when the Divine Protection she never wa
- Flugel — The ancient Sage who planted the Flugel Tree and sealed the Witch of Envy — everything connects back to him, and he may be Subaru from another time.
- Shaula — The scorpion-girl guarding the Pleiades Watchtower — Flugel's companion who waited 400 years and immediately recognized Subaru as her master.
- Volcanica — The Divine Dragon of Lugunica — an ancient, godlike being who protects the kingdom through a covenant, rarely seen and barely understood.
- Cecilus Segmunt — The second-strongest swordsman in the world — a blue-haired battle maniac who treats combat as performance art and never stops smiling.
- Vincent Vollachia — The masked Emperor of Vollachia — overthrown and scheming to reclaim his throne through brilliance, manipulation, and the unfortunate Subaru.
- Medium O'Connell — A cheerful, absurdly strong warrior girl in the Anastasia Camp — all sunshine and sword-swinging with surprisingly sharp instincts.
- The White Whale — A massive flying whale mabeast that terrorized Lugunica for 400 years — created by Daphne, slain by the coalition Subaru assembled.
- The Great Rabbit — An infinite swarm of self-replicating rabbits that devour everything organic — one of the Three Great Mabeasts and possibly the most horrifying.
- The Black Serpent — The third Great Mabeast — a poisonous serpent that spreads incurable plagues wherever it goes, the least-seen but most insidious of Daphne's creations
- Hector — The Warlock of Melancholy — a drooping, depressive entity of immense power whose attack on Echidna's Sanctuary drove Roswaal's 400-year obsession.
- Stride Vollachia — A former Emperor of Vollachia who allied with the Witch Cult — summoned by Pandora to sow chaos and connected to the Astrea family tragedy.
Locations
- Roswaal's Mansion — A grand, eerily opulent manor deep in the Mathers Domain — the Emilia Camp's base of operations and the place Subaru calls home, despite the fact that
- The Sanctuary (Kremaldy) — A hidden village sealed by a magical barrier that traps anyone with mixed blood — the site of Echidna's tomb and the crucible where Subaru broke himse
- Royal Capital Lugunica — The Dragon Kingdom's seat of power — a sprawling capital where the Royal Selection plays out, knights patrol gilded streets, and the slums hide the pe
- Pristella (Watergate City) — A city of canals and watergates that became a killing floor when four Sin Archbishops attacked simultaneously — the site of Arc 5's coordinated nightm
- Mathers Domain — Roswaal's sprawling territory in the Lugunican countryside — forests, farmland, and hidden places, all owned by a man who has been alive for four hund
- Arlam Village — A small farming village near the mansion where Subaru first proved he could save people — and where a mabeast curse taught him that good intentions re
- Pleiades Watchtower — The Sage's tower at the edge of the known world — where Subaru went to save Rem, lost his memories instead, and discovered that the tower's guardian h
- Elior Forest — A frozen forest sealed in eternal ice — where Emilia grew up alone among the frozen bodies of everyone she ever loved, watched over by a spirit who ch
- Flugel Tree — A tree so massive it's visible from miles away — planted by the Sage Flugel, used as a landmark by travelers, and the site where Subaru helped kill th
- Echidna's Tomb — The Witch of Greed's resting place beneath the Sanctuary — a pocket dimension where Echidna holds tea parties with the dead and the desperate, offerin
- Kararagi — The eastern merchant nation — a land of commerce, contracts, and cultural difference where power is measured in coin rather than bloodline, and Anasta
- Vollachia — The southern military empire where strength is law, gladiators fight for survival, and the Nine Divine Generals enforce an emperor's will — the brutal
- Gusteko — The frozen northern Holy Kingdom — deeply religious, barely explored, and home to an insular culture that worships spirits and endures winters that wo
- Karsten Manor — Crusch Karsten's residence in the capital — where the alliance against the White Whale was forged and where Crusch now recovers from wounds that took
- Astrea Manor — The estate of the Astrea family — home to Reinhard, the Sword Saint who can do anything except fix his own family, and the base of the Felt Camp's rel
- Augria Sand Dunes — A vast desert at the edge of the known world — mabeast-infested, nearly impassable, and the only path to the Pleiades Watchtower for those desperate o
- Od Laguna — The metaphysical source of all mana in the world — not a place you can walk to, but a system that governs magic, memory, and the fundamental rules tha
- The Loot House — A fence's shop in the capital's slums — where Subaru's story began with a stolen insignia, a gut wound, and the first time he discovered he couldn't s
- The World (Lugunica and Beyond) — A dark fairy-tale world of four nations surrounding a great waterfall — where dragons once ruled, witches reshaped reality, and a boy from Japan keeps
- Gladiator Island Ginunhive — Vollachia's gladiatorial training ground — an island where warriors are forged through blood sport and Subaru was trapped with no allies, no plan, and
Items
- Return by Death — Subaru's curse and salvation — when he dies, time rewinds to a checkpoint. He remembers everything. He can tell no one. The Witch of Envy's love lette
- Witch Factors — Fragments of the Witches of Sin's power — when absorbed, they grant Authorities that break reality's rules. Every Sin Archbishop carries one. Subaru i
- Divine Protections — Innate magical blessings granted at birth — each person gets one at most. Reinhard has every single one ever conceived, because the world apparently d
- Dragon Sword Reid — The legendary weapon of the first Sword Saint — a sword that judges its wielder and only manifests for the truly worthy. Reinhard carries it. It refus
- Unseen Hand / Invisible Providence — The Authority of Sloth — invisible arms that grab, crush, and kill without being seen. Petelgeuse used a hundred of them. Subaru inherited one, and it
- Gospel / Tome of Wisdom — Books that show a person's future according to the Witch of Greed's design — the Witch Cult follows their Gospels with religious devotion, never quest
- Dragon Blood — The blood of Volcanica, the Divine Dragon — a substance that heals almost anything and is so rare that wars have been fought over single vials.
- Al Shamak — Spatial displacement magic — the spell that sends people to other worlds. How Subaru arrived. How others have vanished. A one-way ticket written in yi
- Cor Leonis — The Authority of Greed rewritten by Subaru's soul — instead of taking from others, it lets him share their burdens. He absorbs his allies' pain, injur
- Ice Brand Arts — Emilia's spirit arts combat style — ice weapons, barriers, and constructs fueled by her contract with Puck. Beautiful, devastating, and a constant rem
View full codex at Simulacra.Ink