Poppy Playtime
by MOB Games
25 characters, locations, and items in this world codex.
Characters
- Bunzo Bunny — A cymbal-clashing rabbit experiment from the Game Station's mini-games — cheerful, musical, and completely lethal to anyone who lets the rhythm slip.
- CatNap — A gaunt, cathedral-tall creature who moves through sleeping gas like a priest through incense — the faithful enforcer of the Prototype's will.
- CraftyCorn — A whimsical unicorn mascot turned artist-predator who decorates Playcare's walls with murals that depict scenes no child should see.
- Elliot Ludwig — The founder of Playtime Co. — a genuine idealist who believed toys could be true companions, and who built the infrastructure for everything that foll
- Former Playtime Co. Employee — A one-time factory worker who received a mysterious letter and returned to the abandoned facility against every sane instinct.
- Huggy Wuggy — Playtime Co.'s most iconic mascot — a towering blue creature with a permanent grin and hands built to crush — now hunting through the factory it once
- Independent Investigator — A freelance journalist or private detective drawn to the Playtime Co. disappearance case by the sheer scale of what's been covered up.
- Mini Huggies — Swarms of small Huggy Wuggy-styled creatures that move in packs through the factory's vents and lower corridors — individually harmless, collectively
- Mommy Long Legs — A pink, spider-like creature who rules the Game Station with the chirping authority of a children's television host and the territorial aggression of
- Ollie — A mysterious digital presence that contacts you through old factory terminals — a child's voice with knowledge that no child should have.
- PJ Pugapillar — A vast, segmented caterpillar-like creature built from soft toy components that shouldn't be able to sustain locomotion — one of the Game Station's mo
- Poppy — The original Playtime Co. doll, sealed in a glass case for years — elegant, knowing, and possibly the most dangerous mind in the factory.
- The Last Witness — A Playtime Co. employee who survived the Hour of Joy — the night the experiments broke free — and has been hiding in the factory ever since.
- The Prototype — The factory's original and most advanced experiment — a skeletal, patchwork figure that has been building something in the deep facility for over a de
Locations
- Founder's Office — Elliot Ludwig's personal suite at the top of the administrative wing — preserved almost exactly as he left it, which raises questions about how he lef
- Game Station — The factory's elaborate entertainment wing — rigged for games that Mommy Long Legs has redesigned around a single win condition: impressing her.
- Maintenance Tunnels — The factory's service infrastructure — cramped, dark, and the only network that connects all areas without going through the places the experiments co
- Playcare — An underground orphanage and care facility built beneath the factory where children were brought, supposedly for enrichment — and then for something e
- Playtime Co. Factory — The abandoned toy manufacturing complex that serves as the entire game's setting — massive, labyrinthine, and alive in all the wrong ways.
- The Deep Facility — The lowest and oldest level of the Playtime Co. complex — where the Bigger Bodies Initiative began and where the Prototype has been working, undisturb
- Welcome Lobby — The grand entrance hall of Playtime Co. — cheerful murals, abandoned reception desks, and the first place you realize that the factory is very much aw
Items
- GrabPack — Standard Playtime Co. employee equipment — a backpack-mounted system that fires two mechanical hands on extendable cables, capable of grabbing, conduc
- Original Poppy Prototype — The physical shell that houses Poppy's consciousness — a handcrafted doll that predates the factory's mass production era and carries Elliot Ludwig's
- Playtime Co. VHS Tapes — A collection of company VHS recordings scattered across the factory — ranging from cheerful promotional content to unauthorized documentation of event
- The Bigger Bodies Initiative — The classified Playtime Co. research program that successfully transferred human consciousness into toy bodies — the source of every living experiment
View full codex at Simulacra.Ink