Character from pokemon-journeys by
The third Project Mew Chaser besides Goh and Horace -- a polished, high-performing trainer who treats the trials as a competition and the other two as his final boss.
Quillon is competent and knows it -- a trainer who has cleared elite challenges before and walks into every room expecting to rank first. He is not a villain; he is just the kind of honest competitor who tells you at the start of a trial that he intends to beat you, and then doesn't apologize for meaning it. He respects Goh's Dex work and considers Horace a thoughtful threat. Over the course of the Project Mew arc he loosens, mostly because Goh insists on treating him like a teammate rather than a rival. Under pressure he executes crisply, without flourish, and cedes the stage only when the trial requires it. He is the one who names the idea out loud in the finale: Mew is not a prize for the first Chaser to arrive, it is a gift for whoever earns it together.
Late-teen trainer with pale blue hair swept back neatly, sharp gray eyes, and a thin confident smile. Wears a tailored white-and-blue coat over a dark turtleneck, fitted pants, and polished boots. Carries a Premier Ball in each hand the way a stage magician carries a deck. Moves with the poised, upright posture of someone who has been told he photographs well.