Plague Inc.
by Ndemic Creations
Evolve a pathogen to wipe out humanity before the world develops a cure. A darkly strategic pandemic simulation where you are the disease — choosing how to spread, mutate, and kill while governments scramble to close borders and researchers race to save the species. With 150 million players and seven distinct plague types, Plague Inc. turns global epidemiology into a ruthlessly compelling strategy game.
28 characters, locations, and items in this world codex.
Characters
- Bacteria — The generalist pathogen — no tricks, no gimmicks, just reliable cellular machinery and the flexibility to become anything evolution demands.
- Bio-Weapon — The self-destructing doomsday agent — a pathogen engineered to kill, generating lethality automatically whether you want it to or not.
- Fungus — The patient plague — a pathogen that can barely spread between regions but compensates with spore bursts that bypass every border on the map.
- Nano-Virus — The escapee — a nanotechnology pathogen already known to the world from the moment it breaches containment, racing to kill humanity before the cure ca
- Necroa Virus — The zombie plague — a mutagenic virus that reanimates the dead, turning a pandemic into an apocalypse with shambling hordes that overwhelm military de
- Neurax Worm — The puppeteer — a mind-controlling parasite that burrows into the brain and offers a choice no other pathogen gets: enslave humanity instead of destro
- Parasite — The invisible invader — a pathogen that lives inside its hosts so quietly that the world doesn't notice until it's already everywhere.
- Prion — The brain-eater — a misfolded protein that hides in neural tissue, slowly destroying cognitive function while making itself nearly impossible to cure.
- Shadow Plague — The vampire — a sentient shadow entity that spreads through a single immortal host, feeding on blood and darkness while the Templars hunt it across th
- Simian Flu — The ape uprising — a cross-species pathogen that boosts simian intelligence while devastating human populations, straight from the Planet of the Apes.
- The Cure — The enemy — a rising blue progress bar representing the combined scientific, financial, and political will of a species fighting for survival.
- The News Ticker — The narrator — a scrolling parade of headlines that tracks the apocalypse with the dry wit of a journalist who knows they're writing humanity's obitua
- Virus — The uncontrollable mutator — a pathogen that evolves symptoms on its own, forcing you to manage chaos instead of engineering precision.
- World Health Organization — The watchdog — humanity's first line of defense, coordinating global surveillance and cure research while issuing increasingly panicked advisories.
Locations
- Brazil — The southern gateway — a tropical colossus that connects South America to the rest of the world through dense ports and sweltering cities.
- Caribbean — The tropical gateway — a warm island region that tourists flood into and pathogens struggle to reach once the cruise ships stop sailing.
- China — The starting hub — a densely populated superpower with massive international connections, where more pandemics begin than anywhere else on the map.
- Greenland — The final holdout — an arctic island fortress with one seaport and no airport, where humanity's last survivors huddle as the rest of the world dies.
- Iceland — The northern lock — a cold, isolated island with one airport and one seaport, quietly surviving pandemics while the mainland burns.
- India — The population bomb — a warm, dense, and well-connected subcontinent where pathogens spread like wildfire through crowded cities.
- Madagascar — The port-closer — an island nation infamous for slamming its harbor shut at the first whisper of disease, sealing itself off from a dying world.
- United States — The research powerhouse — easy to infect but devastating to lose, because American labs contribute more to cure research than almost any other country
Items
- Air Transmission — The breath vector — airborne spread that lets the pathogen ride on dust, droplets, and ventilation systems to reach every corner of a building, a city
- Coma — The shutdown — a neurological symptom that renders hosts completely unconscious, overwhelming hospitals and slowing cure research to a crawl.
- Insanity — The mind-breaker — a neurological symptom that makes hosts erratic and irrational, slowing cure research because you can't cure what you can't study r
- Necrosis — The flesh-eater — a tissue-destroying symptom that spreads the pathogen through corpse contact, turning the dead into transmission vectors.
- Total Organ Failure — The closer — the most lethal symptom in the game, evolved when it's time to stop spreading and start killing.
- Water Transmission — The harbor vector — waterborne spread that lets the pathogen travel through drinking water, sewage, and shipping lanes to reach island nations no airp
View full codex at Simulacra.Ink