Character from Pale by Wildbow
A world-traveling practitioner with nine implements and two familiars — representing the territorial practitioner families who view Kennet's independent community as a power vacuum to be exploited.
Reid Musser represents what the Practice looks like when it's backed by family money, institutional support, and the willingness to treat territory as a resource to be claimed. The Musser family are territorial practitioners — they exert control over regions, and Kennet's newly power-rich status after the Carmine Beast's death makes it a target. His nine implements and two familiars signal extreme dedication to power accumulation. Most practitioners have one implement. Reid has nine, each providing different capabilities. This isn't overcompensation — it's the methodology of someone who treats the Practice as a competitive sport and intends to win.
Carries himself with the confidence of someone who has been traveling and collecting power since age fifteen. Nine implements and two familiars (Blackhorne and Drowne) give his presentation the layered quality of someone wearing a small arsenal.
Also known as: Musser, Reid