One-Punch Man
by ONE & Yusuke Murata
Saitama trained so hard he broke through his human limits — 100 push-ups, 100 sit-ups, 100 squats, 10km run, every day for three years. Now he can defeat any opponent with a single punch. The problem? He's bored. In a world of heroes ranked by class and monsters ranked by threat level, the strongest being alive is an unranked bald guy in a yellow suit looking for a fight worth finishing.
41 characters, locations, and items in this world codex.
Characters
- Saitama — The strongest being in the universe — a bald man in a yellow jumpsuit who can end any fight with one punch and is devastated by the emptiness that com
- Genos — The Demon Cyborg — a teenager whose body is almost entirely machine, who dedicated himself as Saitama's disciple because he mistook boredom for enligh
- Garou — The Hero Hunter — a martial arts prodigy who declared war on heroes because as a child he noticed the monsters always lose, and nobody ever asks how t
- Tatsumaki — The Tornado of Terror — the world's most powerful esper, S-Class Rank 2, and a woman whose psychic force can lift cities but whose emotional maturity
- King — The Strongest Man on Earth — except he isn't. He's an ordinary guy with an intimidating face and the world's luckiest proximity to Saitama's victories
- Fubuki — The Blizzard of Hell — B-Class Rank 1 by choice, running her own faction because if she can't surpass her sister she'll build an empire where she does
- Bang — Silver Fang — the world's greatest martial artist, S-Class Rank 3, an old man who runs a dojo nobody attends and who sees in Garou the student he fail
- Mumen Rider — The Cyclist for Justice — a C-Class hero with no powers, no weapons, and no chance, who rides a bicycle into fights with monsters that could kill him
- Flashy Flash — S-Class Rank 13 — a ninja-turned-hero whose speed is his religion, whose ego is his armor, and who is genuinely one of the fastest things alive but wo
- Superalloy Darkshine — S-Class Rank 11 — a bodybuilder whose muscles are literally invulnerable, whose confidence is entirely based on never being hurt, and who broke when G
- Zombieman — S-Class Rank 8 — an immortal investigator who can regenerate from almost anything, fights with axes and determination, and treats being dismembered as
- Drive Knight — S-Class Rank 9 — a mysterious cyborg who transforms between combat modes and whose true allegiance is one of the series' open questions.
- Puri-Puri Prisoner — S-Class Rank 17 — a flamboyant strongman whose love-powered attacks and problematic behavior make him the most controversial hero in the Association.
- Tanktop Master — S-Class Rank 15 — the head of the Tanktop family of heroes, who genuinely believes that the power of the tank top makes you stronger. He might not be
- Pig God — S-Class Rank 10 — a massively obese hero who defeats monsters by eating them whole, and whose stomach is the most effective containment system the Ass
- Watchdog Man — S-Class Rank 12 — a man in a dog costume who protects Q-City and Q-City only, with a combat record that terrifies other S-Class heroes and an explanat
- Atomic Samurai — S-Class Rank 4 — the world's greatest swordsman, whose Atomic Slash cuts so fast it reduces targets to atoms, and whose pride won't let him acknowledg
- Sweet Mask — A-Class Rank 1 — a celebrity hero who stays at the top of A-Class to gatekeep S-Class promotions, judging heroes by beauty and absolute justice while
- Blast — S-Class Rank 1 — the strongest registered hero, absent for years, fighting a multidimensional threat that makes the Monster Association look like a ne
- Metal Knight — S-Class Rank 6 — a weapons developer who sends drones to fight while he sits safely in his laboratory, and whose real agenda has nothing to do with he
- Child Emperor — S-Class Rank 5 — a ten-year-old genius who builds his own weapons, leads S-Class heroes in the field, and eats lollipops while calculating threat prob
- Metal Bat — S-Class Rank 16 — a delinquent with a bat whose Fighting Spirit lets him hit harder the more damage he takes, and who is terrifyingly protective of hi
- Speed-o'-Sound Sonic — A ninja assassin obsessed with defeating Saitama — the man who casually broke his most powerful technique and who Sonic has declared his eternal rival
- Suiryu — A martial arts champion who fought for fun until Gouketsu showed him what real power looks like — then begged for a hero to save him and got Saitama.
- Boros — The Dominator of the Universe — an alien warlord who traveled across galaxies to find a worthy opponent, found Saitama, and got the fight he wanted. I
- Orochi — The Monster King — a Dragon-level Mysterious Being who rules the Monster Association with overwhelming power and a body that regenerates from near-des
- Psykos — The Monster Association's true leader — an esper whose vision of humanity's destruction drove her to create an army of monsters and nearly succeed.
- Gouketsu — A former Super Fight champion turned Dragon-level monster — proof that the martial arts world and the monster world are closer than anyone comfortable
- Deep Sea King — The ruler of the seas — a Demon-level threat whose attack on J-City produced the series' most iconic heroic moment (Mumen Rider) and its most iconic c
- Vaccine Man — The very first monster of the series — a Dragon-level threat born from Earth's pollution who was annihilated by Saitama in a single punch before he co
- Dr. Kuseno — The scientist who rebuilt Genos — a kind old man whose technology is decades ahead of anyone else's and whose only motivation is helping the cyborg bo
- Iaian — Atomic Samurai's top disciple — an A-Class swordsman who lost an arm to a monster and kept fighting, because his master would accept nothing less.
- Sitch — A Hero Association executive who manages the world's most powerful and least cooperative heroes — the bureaucrat who keeps the organization functional
Locations
- Z-City — The Ghost Town — a city abandoned by most residents due to constant monster attacks, where Saitama lives because the rent is free and the commute to p
- A-City — The Hero Association's base city — where the headquarters is located and where most S-Class heroes nominally reside (when they're not ignoring summons
- Hero Association Headquarters — The command center for organized heroism — a massive building where threat levels are assigned, heroes are dispatched, and the world's strongest peopl
- Monster Association Headquarters — An underground fortress beneath Z-City — where the organized monster army planned their war on humanity before the heroes came knocking.
- M-City — King's home city — where the 'Strongest Man on Earth' plays video games in his apartment and hopes nothing attacks nearby.
Items
- Hero Registry — The Hero Association's classification system — S, A, B, C classes with numbered ranks, determining pay, prestige, and who gets to ignore the rules.
- Threat Level System — The scale that measures how many people a monster can kill — Wolf, Tiger, Demon, Dragon, God — and the framework for humanity's organized terror.
- The Limiter — The biological ceiling on growth that every living being has — except Saitama, who broke his, and Garou, who was breaking his through sheer willpower
View full codex at Simulacra.Ink