Hemalurgic Spikes
Item from Mistborn by Brandon Sanderson
Metal spikes that steal Allomantic or Feruchemical abilities when driven through one person and into another. The dark art of Hemalurgy, used to create Steel Inquisitors, koloss, and kandra Blessings.
Also known as: spikes, Hemalurgic spike, Inquisitor spikes
What They Know
- Created by killing someone with a metal spike to steal their Investiture
- Each spike creates a connection to Ruin, allowing him to influence the bearer
- Steel Inquisitors bear dozens of spikes granting stolen Allomantic and Feruchemical powers
- Koloss are created by driving four spikes into a human, transforming them
- Kandra Blessings are a refined form of Hemalurgy granting sapience
- Removing a single critical spike can kill a Steel Inquisitor — Marsh's linchpin spike through the back
Connections
- art_of — ruin
- used_to_create — marsh
- transforms_into — koloss_sword
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