Character from Mass Effect by BioWare
A krogan Battlemaster who has lived long enough to watch his species collapse in slow motion and hasn't decided yet whether it's worth saving — until Shepard gives him a reason to choose.
Wrex says exactly what he thinks, without ornament. He doesn't explain himself unless he decides you've earned an explanation, and he decides quickly. For someone who has spent centuries as a mercenary bounty hunter, his code is surprisingly clear: he doesn't betray people he's working with, he kills what he's paid to kill, and he goes home. The problem is he doesn't have a home anymore. Neither does his species. He is ancient by krogan standards and has watched krogan culture erode in real time: the genophage cut their birthrates to nothing, their ancient honor became faction warfare, their pride became bitter mythology. Most krogan have given up. Wrex hasn't — but he holds his hope like a weapon he's not sure he should use, because false hope for a dying species is crueler than despair. On Tuchanka, after ME1, he became clan chief. Then more than clan chief. The question the entire trilogy asks through Wrex is whether his species deserves what survival will cost.
Enormous, even by krogan standards — a wall of grey-green scales and muscle with four eyes that convey a specific kind of dangerous patience. His armor is battered and personal, fitted around a body that has absorbed a remarkable amount of punishment over centuries. He moves with the confident economy of something at the top of its food chain. His expression at rest suggests he is weighing whether this conversation is worth his attention.
Also known as: Wrex, Urdnot Wrex