Location from Mage Errant by John Bierce
The world of the Mage Errant series — where aether permeates reality, Labyrinths bleed mana from tears between universes, and Great Powers shape the fates of nations.
Anastis is a world where magic is not supernatural but fundamental — as basic as gravity and as varied as weather. The aether that permeates everything determines what affinities develop in mages during adolescence, and the Labyrinths that dot the landscape serve as both resource and threat, bleeding raw mana from tears between universes. Great Powers — beings of such magical magnitude that they can individually rival nations — serve as the ultimate arbiters of geopolitical reality. Their alliances and enmities shape the world more than any army or government. The tension between those who build empires and those who tear them down drives the world's major conflicts. The magic system's specificity creates a world of specialists rather than generalists. A crystal mage thinks differently than a bone mage, and a five-affinity mage like Rhodes is a statistical anomaly. This specialization makes cooperation necessary and makes warlock pacts — shared affinity bonds — one of the most powerful forces on the planet.
A world of staggering magical diversity — from flying fortresses to desert wastes to storm-wracked coastlines. The sky carries faint traces of aetheric shimmer visible to trained mages, and Labyrinths dot the landscape like wounds in reality, leaking raw mana that shapes the ecology and civilizations around them. The physical geography spans mountains, deserts, oceans, and forests, all subtly altered by millennia of ambient magical saturation.
Also known as: Anastis, the world of Mage Errant