The Library at Mount Char
by Scott Hawkins
25 characters, locations, and items in this world codex.
Characters
- Carolyn — Father's adopted daughter and student of languages — she speaks every tongue that has ever existed, including those of animals and the dead, and she i
- David — Father's adopted son and student of war — he has mastered every form of violence that has ever existed and has been to hell so many times that he bare
- Father — The being who adopted twelve children and taught each one a domain of reality — he is, for all practical purposes, God, and he has disappeared.
- General Erwin Leffington — A senior military intelligence officer who stumbles onto the Garrison Oaks situation and discovers that the national security apparatus is spectacular
- Jennifer — Father's adopted daughter and student of healing — she can mend any wound and cure any disease, but her catalog's demands have given her an intimate u
- Lisa — Father's adopted daughter and student of speed and motion — she can move faster than human perception allows, existing in the spaces between moments.
- Margaret — Father's adopted daughter and student of death — she has died and been resurrected so many times that the boundary between living and dead has become
- Michael — Father's adopted son and student of animals — his communion with beasts has eroded the boundary between human and animal until he exists somewhere in
- Naga — A massive dog — possibly something more — that has bonded with Michael and serves as his primary companion and enforcer in the animal kingdom.
- Nobununga — Father's bull — a massive, ancient beast the size of a pickup truck that grazes on suburban lawns and is far more than an animal.
- Peter — Father's adopted son and student of mathematics and the forces of reality — he understands the equations that underpin existence itself, which makes h
- Rachel — Father's adopted daughter and student of the future — she sees possible timelines branching ahead like a river delta, and the weight of knowing what m
- Steve Hodgson — A regular American guy — ex-military, works at a hardware store — who lives next door to the cul-de-sac where God's children are having a family crisi
Locations
- Garrison Oaks — A suburban cul-de-sac in northern Virginia that looks like any other American neighborhood — except the houses are full of God's adopted children and
- The Coal Tunnel — Father's place of punishment — a space of absolute darkness and suffering where the children were sent when they failed or disobeyed, shaping them thr
- The Forgotten Lands — The realms beyond normal reality — dimensions, afterlives, and spaces between spaces that the librarians can access through the Library and that ordin
- The Library — The impossible repository of all knowledge in existence — Father's domain, divided into catalogs, currently sealed and silent since his disappearance.
Items
- The Catalog of Animals — Michael's domain — every species, their languages, instincts, and ways of being, studied so deeply that the boundary between student and subject disso
- The Catalog of Death — Margaret's domain — the complete knowledge of death, dying, the afterlife, and resurrection, studied through repeated personal experience.
- The Catalog of Healing — Jennifer's domain — the complete knowledge of biological systems and how to repair any damage to any living thing.
- The Catalog of Languages — Carolyn's domain — every language that has ever been spoken, written, or thought, including the languages of animals, the dead, and mathematics itself
- The Catalog of Mathematics — Peter's domain — the mathematical substrate of reality itself, not human math but the actual equations that hold the universe together.
- The Catalog of Speed — Lisa's domain — motion, velocity, and the manipulation of time as it relates to physical movement.
- The Catalog of the Future — Rachel's domain — probability, precognition, and the branching architecture of what-might-be, carrying a weight that has nearly crushed her.
- The Catalog of War — David's domain — every form of violence, combat, strategy, and warfare that any civilization has ever devised, from fistfighting to genocide.
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