Targos
Location from Icewind Dale by R.A. Salvatore / Wizards of the Coast / Black Isle Studios
The second-largest of Ten-Towns, a militant fishing town on Maer Dualdon — hardened by constant threats and governed by pragmatic, sometimes ruthless leadership.
Also known as: Targos, The Garrison Town
What They Know
- Speaker Naerth Maxildanarr is a Zhentarim agent who rules through intimidation and a network of informants.
- Targos maintains the largest militia of any Ten-Town, and Naerth has ambitions to control all of Ten-Towns.
- The town's palisade was rebuilt after a devastating orc siege and is now the strongest wooden fortification in the region.
- Fishing rights disputes with Bremen have nearly escalated to open conflict multiple times.
- Targos was a starting location in the Icewind Dale II game, besieged by goblin forces.
- The Luskan Arms tavern is the social center, named for the distant city that supplies much of the town's trade goods.
- Under the Rime, Targos conducts its sacrificial lottery with cold efficiency — Naerth ensures his allies are never drawn.
- A hidden Zhentarim cache is maintained somewhere in town, stocked with weapons and supplies.
Connections
- part_of — icewind_dale
- ruled_by — naerth
- located_in — maer_dualdon
- borders — bremen
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