Spine of the World
Location from Icewind Dale by R.A. Salvatore / Wizards of the Coast / Black Isle Studios
A colossal mountain range stretching across the width of northern Faerûn — an impassable wall of stone and ice that isolates Icewind Dale from the civilized south.
Also known as: The Spine, The Wall of the World, Worldspine Mountains
What They Know
- Only a handful of passes allow travel between Icewind Dale and the south, and all are treacherous in winter.
- Mithral Hall, the legendary dwarven kingdom, lies within the western reaches of the range.
- Orc tribes breed in vast numbers within the mountain caves, periodically uniting under a warlord to sweep down on the lowlands.
- Frost giants and their kin claim the highest peaks and sometimes descend to raid caravans in the passes.
- The mountains contain veins of mithral, adamantine, and other rare metals that have drawn dwarven miners for millennia.
- Deep shafts and natural caverns connect to the Underdark far below, providing routes for drow raiding parties and worse.
- Xardorok Sunblight's duergar fortress is hidden within the eastern mountains, producing a chardalyn dragon weapon.
- The village of Kuldahar shelters in a protected valley, warmed by a magical oak of immense age.
Connections
- borders — icewind_dale
- contains — mithral_hall
- contains — sunblight_fortress
- contains — kuldahar
- contains — dragons_eye
- contains — severed_hand
- contains — dwarven_valley
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