The Severed Hand

Location from Icewind Dale by R.A. Salvatore / Wizards of the Coast / Black Isle Studios

A ruined elven fortress in the Spine of the World, its five towers resembling outstretched fingers — once a beacon of elven civilization, now a haunted shell.

The Severed Hand is a monument to elven loss. The architecture retains its beauty even in ruin — the proportions are perfect, the carvings exquisite, the engineering elegant. But everything is broken, faded, haunted. Wind howls through the shattered bridges, and the towers groan with structural stress. Larrel, the elven mage who once led the fortress, persists as a mad spirit in the central tower, surrounded by his failed experiments and broken dreams. The lower levels have been occupied by various monsters over the centuries, each leaving their own mark of destruction. The fortress features prominently in both Icewind Dale games as a major dungeon.

Appearance

Five slender towers of pale stone rise from a mountain plateau, arranged to resemble the fingers of a hand reaching skyward. The towers are connected by graceful bridges, many now broken, and the elegant elven architecture is cracked and weathered by centuries of neglect. Spectral lights flicker in the upper windows. The central tower, the tallest, lists noticeably to one side, its foundation compromised by the same forces that destroyed the fortress's inhabitants.

Also known as: The Severed Hand, Hand of the Seldarine, Larrel's Tower

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