Icewind Dale
Location from Icewind Dale by R.A. Salvatore / Wizards of the Coast / Black Isle Studios
A vast frozen tundra north of the Spine of the World — one of the most inhospitable settled regions in all of Faerûn, where survival itself is an act of defiance.
Also known as: The Dale, The Frozen North, The Far North
What They Know
- Auril the Frostmaiden has cast the Everlasting Rime, trapping the region in perpetual winter darkness with no sunrise for over two years.
- The three lakes — Maer Dualdon, Lac Dinneshere, and Redwaters — are the lifeblood of Ten-Towns, providing knucklehead trout whose ivory-like bones fuel the scrimshaw trade.
- Reghed barbarian tribes roam the tundra in seasonal migration patterns, following reindeer herds and occasionally trading or raiding Ten-Towns.
- Chardalyn, a crystalline mineral that absorbs magical energy, can be found scattered across the tundra — corrupted fragments carry fiendish influence.
- The tundra is dotted with ancient ruins and burial sites predating human settlement, some Netherese in origin.
- Yeti, crag cats, winter wolves, and frost giants are constant threats beyond town walls.
- The Council of Speakers governs Ten-Towns collectively, though each town elects its own speaker and cooperation is often fractious.
- Drizzt Do'Urden first found acceptance among surface-dwellers here, making the Dale a symbol of unlikely refuge.
Connections
- contains — bryn_shander
- contains — targos
- contains — bremen
- contains — easthaven
- contains — caer_dineval
- contains — caer_konig
- contains — dougans_hole
- contains — good_mead
- contains — lonelywood
- contains — termalaine
- contains — maer_dualdon
- contains — lac_dinneshere
- contains — redwaters
- contains — kelvin_cairn
- borders — spine_of_the_world
- borders — reghed_glacier
- threatened_by — auril
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