Location from Icewind Dale by R.A. Salvatore / Wizards of the Coast / Black Isle Studios
Auril the Frostmaiden's fortress on the Island of Solstice — a palace of ice and bone where the goddess performs the ritual that sustains the Everlasting Rime.
Grimskalle radiates cold on a spiritual level — not just temperature but despair, isolation, and the certainty that warmth will never return. The interior halls are vast and empty, designed for a goddess who requires no comfort. The walls sing with the wind, producing harmonics that sound like distant choral music in a language that fills listeners with dread. Auril performs her nightly ritual here, cycling through three divine forms as she weaves the spell that holds the sun captive. The fortress contains tests of cruelty, isolation, endurance, and preservation — Auril's four tenets made architectural.
A fortress of supernatural ice rising from the rocky shore of the island, its walls translucent and faintly glowing with inner light. The architecture blends organic and crystalline forms — walls curve like frozen waves, and buttresses resemble skeletal ribs. Frost rimes coat every surface in intricate patterns that are too regular to be natural, forming arcane script in a language older than the gods.
Also known as: Grimskalle, Auril's Fortress, The Ice Palace