Character from Icewind Dale by R.A. Salvatore / Wizards of the Coast / Black Isle Studios
Speaker of Targos and covert Zhentarim agent — uses the everlasting winter as cover to consolidate power across Ten-Towns, treating every crisis as an opportunity.
Naerth is patient, charming, and utterly without conscience. He speaks softly, smiles often, and means none of it. Every word is calibrated to manipulate. He leverages Targos's fishing fleet as economic leverage over smaller towns, offering aid that always comes with strings. He views Duvessa as an obstacle, the other speakers as pawns, and the Zhentarim as his personal ladder to regional dominance. He never dirties his own hands when a proxy will do.
Lean, sharp-featured human man with a thin black beard and calculating dark eyes. Dresses well but not ostentatiously, favoring dark furs and a silver speaker's chain.
Also known as: Naerth, Naerth Maxildanarr, Speaker Maxildanarr