Hades
by Supergiant Games
45 characters, locations, and items in this world codex.
Characters
- Achilles — The greatest warrior of the Trojan War, now a shade employed to train Zagreus — humble, haunted, and quietly the most important person in the prince's
- Alecto — The most dangerous Fury — a sadist who calls Zagreus "Red Blood" and finds his crimson mortality more beautiful than she should.
- Ares — God of War — calm and courteous on the surface, genuinely thrilled about carnage underneath, and very confident his boons are better than everyone els
- Artemis — Goddess of the Hunt — a lone she-wolf among the Olympians, socially awkward, deeply private, and personally invested in Zagreus getting very good at k
- Asterius — The Minotaur — a bull-headed warrior of genuine chivalry imprisoned in a labyrinth and slain by the hero he now fights beside, apparently holding no g
- Athena — Goddess of Wisdom and Strategic Warfare — the first Olympian to help Zagreus and the only one doing it purely because it's right.
- Bouldy — Sisyphus's boulder and best friend — large, mossy, spherical, and the subject of fierce debate regarding whether he is actually sentient.
- Cerberus — Guardian of the Underworld gate and Zagreus's very good boy — massive, multi-headed, and loyal to a degree that once destroyed the lounge.
- Chaos — The primordial void from which all things arose — curious, impassive, and offering boons that take something before they give something back.
- Charon — The ferryman of the dead and son of Nyx — ancient, enigmatic, and operating a remarkably well-stocked shop at several points per escape route.
- Demeter — Goddess of the Seasons — once warm and protective, now encased in winter-grief after losing Persephone, offering Zagreus her power because he is the l
- Dionysus — God of Wine and Madness — the friendliest Olympian by a wide margin, perpetually flushed from drinking, and helping Zagreus because he finds the whole
- Dusa — A floating Gorgon head working as the House of Hades's maid — cheerful, anxious, terminally overworked, and carrying an obvious crush she cannot bring
- Eurydice — Orpheus's wife, stuck in Asphodel — she's made peace with her situation through singing and cooking, which is either remarkable resilience or a very g
- Hades — Lord of the Underworld — severe, dutiful, and carrying a grief he refuses to name, ruling a realm he never wanted through sheer act of will.
- Hermes — Messenger of the Gods and guide of souls — perpetually overloaded with deliveries, speaking at twice the speed of anyone else, and helping Zagreus ent
- Hypnos — God of Sleep and official keeper of the dead's arrival ledger — perpetually drowsy, chronically behind on his accounting, and somehow impossible to fi
- Megaera — Eldest Fury — the boss of Tartarus, Zagreus's ex, and the one who has to keep stopping him from escaping even though she's not sure she entirely wants
- Nyx — Primordial goddess of night — ancient beyond measure, maternal without sentimentality, and the one who quietly made Zagreus's survival possible.
- Orpheus — The greatest musician who ever lived, employed as court musician in the House of Hades — and unable to sing a note since losing Eurydice.
- Patroclus — Achilles's companion and the shade meditating in Elysium's most comfortable spot — too decent for his surroundings, too honest to pretend paradise is
- Persephone — Goddess of Vegetation, wife of Hades, and Zagreus's birth mother — she left the Underworld years ago and has been gardening in a snowy cottage ever si
- Poseidon — God of the Sea — Zagreus's laid-back uncle who was among the first Olympians to support him, and who has exactly as much good judgment as a tsunami.
- Sisyphus — Former king of Corinth, sentenced to push a boulder up a hill forever — and making the absolute best of it, boulder included.
- Skelly — A mysterious skeleton employed — by someone — as Zagreus's training dummy, who is enthusiastically willing to be beaten up and suspiciously evasive ab
- Thanatos — Death incarnate — precise, principled, and secretly breaking his vow to the House of Hades every time he shows up to help Zagreus.
- Theseus — Hero-king of Athens and champion of Elysium — insufferably proud, genuinely dangerous, and convinced that Zagreus's escape attempts are a personal aff
- Tisiphone — The Fury assigned to punish murderers — whose entire vocabulary has narrowed to one word, repeated with varying emotional intensity.
- Zagreus — Prince of the Underworld, son of Hades and the mortal-blooded Persephone — restless, kind, and absolutely determined to escape a home he never chose.
- Zeus — King of the Olympians — gregarious, paternal, and carrying enough unchecked ego to fill an actual sky.
Locations
- Asphodel — The second biome — once verdant meadows for the unremarkable dead, now a volcanic hellscape of islands in a sea of fire after the Phlegethon overflowe
- Elysium — Paradise for heroes — eternal crystal structures overgrown with moss, warriors in recreational combat, and a sense that paradise is what you make of i
- House of Hades — The personal estate of Lord Hades at the deepest point of the Underworld — administrative center, family home, and the place Zagreus is always coming
- Tartarus — The first and lowest biome of the escape route — a labyrinthine dungeon of dim sickly-green light, hostile shades, and the River Styx flowing through
- Temple of Styx — The gateway between the Underworld and the surface — the final biome, where Cerberus guards the last door and Charon runs his biggest shop.
- The Surface — The world above — snowy, sunlit, unreachable without defeating Hades, and where Persephone has been gardening quietly in a cottage for years.
- Zagreus's Room — The prince's private chamber in the House of Hades — containing the Mirror of Night and the weapon rack where the next attempt begins.
Items
- Adamant Rail — Exagryph — the only gun in the Underworld, originally wielded by Hestia, and the final Infernal Arm unlocked.
- Ambrosia — The deepest form of gift in the Underworld — given only after Nectar has built enough trust, and returned as a Companion that can be summoned during r
- Chthonic Key — The keys of the Underworld — used to unlock the Mirror of Night's deeper talents and open the Arsenal Room's additional Infernal Arms.
- Darkness — Raw power harvested from the Underworld itself — collected in every run and spent at the Mirror of Night to make Zagreus permanently stronger.
- Heart-Seeking Bow — Coronacht — the bow that finds what it seeks, originally wielded by Hera, now one of six Infernal Arms available to Zagreus.
- Mirror of Night — Nyx's gift to Zagreus — the meta-progression system of the game, allowing him to spend Darkness on permanent upgrades that survive every death.
- Nectar — A rare amber liquid found in the Underworld — given to characters to build trust, received back as a Keepsake, and the foundation of every relationshi
- Stygian Blade — Zagreus's starting weapon — Stygius, the Blade of the Underworld, once wielded by Poseidon against the Titans and still among the finest weapons that
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