Fire Emblem
by Intelligent Systems / Nintendo
Fire Emblem: Three Houses puts you in the role of a mercenary-turned-professor at a military academy where the heirs of three rival nations study side by side. Choose a house — the ambitious Black Eagles, the chivalric Blue Lions, or the cunning Golden Deer — and guide your students through academy life, political intrigue, and a timeskip war that will test every bond you've built.
75 characters, locations, and items in this world codex.
Characters
- Byleth — The Ashen Demon turned professor — a mercenary with no heartbeat and no emotions who found both in a monastery full of students about to start a conti
- Edelgard von Hresvelg — The Flame Emperor — an Adrestian princess who will burn down every institution in Fódlan to build a world where merit replaces blood, and who has alre
- Dimitri Alexandre Blaiddyd — The Savior King who was first a broken prince — haunted by the dead, driven to feral madness by a massacre he survived as a child, and redeemed only b
- Claude von Riegan — The Master Tactician — a schemer with a disarming smile who dreams of tearing down the borders between nations, starting with the ones between classma
- Rhea — The Archbishop who is also a dragon, a grieving daughter, and the architect of a thousand-year lie — she built a religion to protect her mother's memo
- Sothis — The Progenitor God — a girl who wakes up in Byleth's head with no memories, divine power, and the growing suspicion that she's been dead for a very lo
- Seteth — The monastery's stern administrator who is also a thousand-year-old dragon hiding in plain sight — protecting his daughter, his faith, and the fragile
- Flayn — Seteth's 'little sister' who is actually his thousand-year-old daughter — a Nabatean girl trapped in a teenager's life, trying to experience the human
- Jeralt Reus Eisner — The Blade Breaker — Byleth's father, a legendary mercenary and former Knight of Seiros who fled the Church with a baby and never fully explained why.
- Hubert von Vestra — Edelgard's shadow — a dark mage whose devotion to the Emperor is absolute, whose methods are terrifying, and whose loyalty is the one thing in Fódlan
- Ferdinand von Aegir — A noble who genuinely believes noblesse oblige isn't just a phrase — he will be the best at everything or die trying to improve, and he'll announce hi
- Dorothea Arnault — A former opera diva who traded the stage for the battlefield — the only commoner in the Black Eagles, navigating noble society with charm, talent, and
- Petra Macneary — A Brigid princess studying in Fódlan — technically a political hostage, practically the most competent person in any room she enters, and learning the
- Bernadetta von Varley — A shut-in archer whose anxiety isn't quirky — it's the scar tissue from an abusive childhood that she's learning, slowly, to survive outside of.
- Caspar von Bergliez — A brawler with no Crest, no inheritance, and no plan — just fists, a sense of justice, and the unshakeable conviction that punching problems counts as
- Linhardt von Hevring — A genius who would rather nap than save the world — the Black Eagles' most brilliant mind trapped in the body of someone who finds consciousness itsel
- Dedue Molinaro — Dimitri's retainer from Duscur — a man of few words and absolute loyalty who carries the guilt of surviving when his people didn't.
- Felix Hugo Fraldarius — A swordsman who calls Dimitri a boar to his face — because someone has to say what everyone else is too afraid to, and Felix would rather be hated for
- Sylvain Jose Gautier — The flirt who hates the system that makes him desirable — a Crest-bearing heir who dates compulsively because if people only want him for his bloodlin
- Ingrid Brandl Galatea — A pegasus knight torn between her dream of chivalric service and her family's demand that she marry rich — because the Galatea territory is starving a
- Mercedes von Martritz — The Blue Lions' healer — gentle, devout, and older than her classmates in a way that shows as quiet wisdom rather than superiority.
- Annette Fantine Dominic — A cheerful overachiever who studies too hard, cooks terribly, and sings embarrassing songs when she thinks no one's listening — the Blue Lions' remind
- Ashe Ubert — A former orphan thief adopted by a kind lord — an archer who believes in knightly ideals precisely because he knows how the world treats people withou
- Hilda Valentine Goneril — The Golden Deer's self-proclaimed slacker who is secretly one of the strongest fighters in the Academy — she just found that manipulating others into
- Lysithea von Ordelia — The youngest student with the strongest magic and the shortest lifespan — given two Crests through the same experiments that broke Edelgard, racing ag
- Marianne von Edmund — A girl who prays for death because she believes her Crest is a curse — and who slowly, painfully, learns that the monster she fears is not inside her
- Lorenz Hellman Gloucester — A noble who takes noblesse oblige more literally than anyone alive — pompous, earnest, and slowly discovering that his idea of nobility needs updating
- Raphael Kirsten — A gentle giant who lifts weights, eats enormous meals, and processes grief by flexing — the simplest soul in the Academy and maybe the healthiest for
- Ignatz Victor — An artist trapped in a soldier's life — a merchant's son who paints beauty in a world that rewards violence and doesn't know how to reconcile the two.
- Leonie Pinelli — Jeralt's self-appointed apprentice — a commoner who borrowed her way into the Academy and will outwork every noble in it to honor the mercenary who be
- Yuri Leclerc — The underground lord of the Abyss — a former student turned shadow broker who leads the Ashen Wolves with charm, daggers, and the conviction that outc
- Balthus von Albrecht — The King of Grappling — a former noble hiding in the Abyss from his gambling debts, punching things with Crested gauntlets and calling it a retirement
- Constance von Nuvelle — A fallen noble mage who oscillates between grandiose self-confidence indoors and crippling self-doubt outdoors — literally, the sun changes her person
- Hapi — A woman who summons monsters when she sighs — literally cursed to attract dangerous creatures with every breath of frustration, hiding underground whe
- Catherine — Rhea's most loyal knight and Thunderbrand's wielder — a former noble who abandoned her name and family for the woman she owes everything to.
- Shamir Nevrand — A Dagdan mercenary sniper serving the Church for pay, not faith — the most pragmatic person at the monastery, which makes her the most trustworthy.
- Manuela Casagranda — A former opera diva turned professor and physician — brilliant at healing, terrible at romance, and the Academy's most glamorous disaster.
- Hanneman von Essar — A Crest scholar obsessed with understanding the divine bloodlines — the Academy's most dedicated researcher, driven by the loss of his sister to a sys
- Thales — The leader of Those Who Slither in the Dark — an ancient Agarthan who hides behind stolen faces and has spent centuries dismantling Seiros's world fro
- Kronya — An Agarthan agent who infiltrated the Academy as a student — the assassin who killed Jeralt and the most personal villain in the game's first half.
- Nemesis — The King of Liberation — a bandit whom the Agarthans armed with stolen Nabatean bones and blood, then rewrote as a hero in Fódlan's founding myth.
- Marth — The Hero-King of Archanea — the original Fire Emblem lord whose kindness and courage set the template that every protagonist since has followed or sub
- Ike — A mercenary's son who became a general — the only Fire Emblem lord who started as a commoner, fought a goddess, and walked away from power because he
- Chrom — Ylisse's prince who leads with his heart before his head — an Exalt who'd rather fight beside his soldiers than command from behind, and whose trust i
- Lucina — A princess from a ruined future who traveled back in time to save her father — wearing his sword and his name, hiding her identity behind a mask becau
- Robin — The amnesiac tactician — found in a field with no memories and a mysterious brand on their hand, destined to either save the world or destroy it depen
- Tiki — The Voice of Naga — a divine dragon who has lived for millennia, outliving every friend she's ever made, and who still chooses to believe that humans
- Ashen Wolves — The unofficial fourth house — outcasts, exiles, and the forgotten, surviving in the Abyss beneath Garreg Mach because the world above has no place for
Locations
- Fódlan — A continent governed by Crests, divided by ideology, and haunted by a founding myth built on dragon bones — where three nations share a monastery and
- Garreg Mach Monastery — The Officers Academy and Church headquarters — a fortress-school on a mountain where three nations send their heirs to learn together before sending t
- The Abyss — The hidden underground beneath Garreg Mach — home to outcasts, secrets, and the Ashen Wolves, a shadow academy for those the surface world rejected.
- Adrestian Empire — Fódlan's oldest and largest nation — a southern empire of wealth, tradition, and a hereditary aristocracy that Edelgard intends to burn down and rebui
- Enbarr — The Imperial Capital — a grand city of palaces, bureaucracy, and old money where the Adrestian Empire's power is concentrated and its contradictions a
- Holy Kingdom of Faerghus — The northern kingdom of knights and cold — a martial nation that venerates chivalry, endures harsh winters, and breaks its princes with the weight of
- Fhirdiad — The Kingdom's capital — a fortress city in the cold north where knights train in snow and the throne sits empty when its prince is hunting ghosts.
- Leicester Alliance — A confederation of noble houses with no king — Fódlan's most democratic nation and its most ungovernable, held together by trade deals and Claude's ch
- Derdriu — The Alliance's capital and trade hub — a port city where merchants, nobles, and foreign goods mingle in the closest thing Fódlan has to an open societ
- Zanado, the Red Canyon — The ruins of the Nabatean civilization — a blood-red canyon where Sothis's children were massacred and the truth about Fódlan's founding is written in
- Elyos — The continent of Fire Emblem Engage — a land of diverse kingdoms united by the Emblem Rings that summon heroes from across the franchise's history.
- Lythos — The Divine Dragon's kingdom — a sacred nation that guards the Emblem Rings and serves as Engage's starting point and emotional home.
- Solm — A desert nation of dancers and warriors — Elyos's most vibrant kingdom, where combat skill and artistic expression are valued equally.
- Tellius — The continent of Path of Radiance and Radiant Dawn — where beorc (humans) and laguz (shapeshifters) have been at war for centuries, and one mercenary
- Crimea — Ike's nation — a small kingdom that Daein invaded, forcing a princess and a mercenary to fight for its survival.
- Archanea — The original Fire Emblem continent — where Marth, the Hero-King, united warring nations and established the template for every Fire Emblem story since
- Ylisse — The Halidom of Ylisse — Awakening's peaceful nation led by the Exalt, where Chrom leads the Shepherds and the shadow of the Fell Dragon Grima looms ov
- Plegia — Ylisse's dark mirror — a desert nation that worships the Fell Dragon Grima and serves as Awakening's primary antagonist, though its people are more co
Items
- Sword of the Creator — A whip-sword forged from a goddess's spine — the most powerful weapon in Fódlan, and the most horrifying when you learn what it's made of.
- Areadbhar — Dimitri's lance — a Heroes' Relic that channels the Crest of Blaiddyd's monstrous strength into strikes that can shatter castle walls, wielded by a pr
- Aymr — Edelgard's axe — a Heroes' Relic of devastating power that she wields with both hands and the full weight of a revolution behind every swing.
- Failnaught — Claude's bow — a Heroes' Relic that channels the Crest of Riegan into arrows that can hit anything, because the Master Tactician doesn't miss.
- Thunderbrand — Catherine's sword — a Heroes' Relic that crackles with the Crest of Charon's lightning, as fast and decisive as the woman who wields it.
- Crest Stones — The hearts of murdered dragons set into weapons of war — the power source for every Heroes' Relic and the most damning evidence of Fódlan's original s
- Falchion — The divine sword of the Exalt bloodline — forged from Naga's fang, passed through Marth to Chrom to Lucina, and the one weapon that can seal the Fell
- Ragnell — Ike's blessed sword — a two-handed blade he wields one-handed because he's Ike, blessed by the goddess Ashera and capable of striking at range with sh
- Emblem Rings — Artifacts that summon the spirits of Fire Emblem heroes — twelve rings containing the echoes of Marth, Ike, Byleth, and others, granting their wielder
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