Location from Dungeon Crawler Carl by Matt Dinniman
A fairy-tale-inspired maze floor shaped like a Prince Rupert's drop — crawlers are pulled through hundreds of kilometers of branching tubes with no backtracking allowed.
The seventh floor is a fairy-tale-inspired gauntlet designed by Cascadia and destroyed by Prepotente. Inspired by a story of a boy trapped in a maze who is killed and resurrected by a god each time he takes a wrong turn, the floor forces crawlers through hundreds of kilometers of branching tubes. Once a path is taken, it seals behind the crawler — no backtracking. Each node branches into multiple paths with marked danger levels, from lethal combat gauntlets to math puzzles. Zero tubes offer safe passage but can only be used once, and all paths close after ten crawlers or one party passes through. Stairwells are located in the middle of the level. The floor lasts twenty days with thirty-eight thousand crawlers and one thousand one hundred seventy-two stairwells.
The level takes the shape of a Prince Rupert's drop — a teardrop of forking, twisting tubes stretching hundreds of kilometers. Tunnels branch at nodes into dozens or hundreds of possible paths. Danger levels are marked at each fork. Pitstop safe rooms exist at major nodes. The structure was designed by Cascadia.
Also known as: Seventh Floor, The Great Race, Floor Seven, Over-the-Air, The Maze Floor