Location from Dungeon Crawler Carl by Matt Dinniman
The corporate nerve center of the Borant Corporation in the Borant System — a mining company turned entertainment empire producing the galaxy's most elaborate dungeon shows.
The Borant Corporation headquarters is the seat of power for the Kua-Tin-owned company responsible for producing Dungeon Crawler World: Earth. Principally a mining company dealing in rare primal elements, Borant's primary income derives from Syndicate stipends and broadcasting proceeds from the dungeon show it hosts every seven to fifteen seasons. The company is closely tied to the Bloom, the Borant System's governing political party. Departments include Communications, Engineering, and Dungeon Administration. Lead engineer Cascadia serves as executive producer. The company deployed prep teams to Earth starting in 1937 to study and influence human pop culture. Borant opened Earth's dungeon two years early due to impending bankruptcy and seizure by the Valtay, cutting corners throughout — from cheap dual-layer enhancement zones to introducing bugs that accelerate crawler deaths. Employees include Syndicate Humans and other alien species alongside the Kua-Tin owners. Zev works in Communications; Cascadia runs Engineering.
Located in the Borant System, the headquarters houses the operations center for Dungeon Crawler World productions. The facility coordinates communications, engineering, dungeon administration, and the various departments required to manage a planet-scale game show broadcast to quintillions.
Also known as: Borant HQ, Borant Corporation, Borant Headquarters, The Corporation, Borant