Character from Dungeon Crawler Carl by Matt Dinniman
A former ICE agent turned purple-skinned Blood Assassin — a ruthless player-killer consumed by grief for his daughter and the conviction that everyone else's survival is negotiable.
Frank is what grief looks like when it has a combat class and no moral guardrails. A former ICE agent with three Player Killer Skulls, he entered the dungeon with his ex-wife Maggie and their daughter Yvette — and Yvette's death turned him from a pragmatic survivor into something worse. 'The pain never stops. It just keeps coming and coming' is his manifesto and his excuse. He exhibits ruthless pragmatism that he'd call realism: willing to betray companions for survival, willing to kill other crawlers for advantage, willing to do whatever the math requires. His cop-like confidence never fades even as his humanity does. He disagrees with Maggie over revenge versus profit, which tells you both their characters — she wants money, he wants blood, and neither wants healing. His trajectory from predatory killer to tormented father figure ends with a cursed ring and a final act of desperate revenge against Carl. His death at Chris Andrews' hands is less a tragedy than an inevitability — he was always heading somewhere dark, and the dungeon just lit the path.
Originally a lean, relatively good-looking middle-aged white man with a cop-like bearing, bald head under a Seahawks beanie. After third floor transformation: purple-skinned Night Elf with a missing right hand, glowing eggplant-colored skin, and fangs. Six feet tall. Carries the predatory confidence of someone who spent a career exercising authority over the powerless.
Also known as: Frank Q, Frank