Safe Rooms
Location from Dungeon Crawler Carl by Matt Dinniman
Scattered sanctuaries throughout every floor — violence-free zones where crawlers open loot boxes, rest, and access services, always marked green on the minimap.
Also known as: Safe Room, Safe Rooms, Rest Area, Saferoom
What They Know
- Three-strike violence policy: one-hundred-second freeze, one-hour freeze, then stripped and teleported into a mob nest.
- Loot boxes can only be opened inside safe rooms; stat points can only be distributed here after third floor.
- Crawler dots disappear from the minimap while sleeping in a safe room; sleepers appear translucent to non-party members.
- All safe rooms close one hour before level collapse starting on the second floor.
- Mobs cannot attack inside safe rooms — they are teleported one square mile away if they try.
Connections
- contained_in — world_dungeon
- connects_to — personal_space
- operated_by — system_ai
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