Deltarune
by Toby Fox
Toby Fox's follow-up to Undertale — an RPG where a human and their classmates fall into Dark Worlds inhabited by sentient objects. With Susie the dinosaur and Ralsei the prince, seal the Fountains before the Roaring ends everything. Underneath the comedy and bullet-hell battles, a meditation on control, free will, and who's really playing.
33 characters, locations, and items in this world codex.
Characters
- Alphys — Kris's homeroom teacher — a nervous, anime-obsessed lizard monster who struggles with classroom management and somehow makes it through every lesson o
- Asgore Dreemurr — Toriel's ex-husband, Kris's father, and Hometown's saddest florist — a massive goat-monster king reduced to running a failing flower shop and leaving
- Asriel Dreemurr — Kris's older brother, away at university — beloved by everyone in Hometown, missed desperately by Kris, and casting a shadow over the entire story wit
- Berdly — Hometown's self-proclaimed smartest student — an obnoxious blue bird who cites his GPA in combat and is somehow braver than anyone expects when it act
- Dess Holiday — Noelle's older sister — missing. Nobody in Hometown will explain what happened. The silence around her name is the loudest thing in the game.
- Jevil — The Card Kingdom's former court jester, locked in a cell for going insane — or for being the only one who realized the world is a game. 'I CAN DO ANYT
- King — Lancer's father and the Card Kingdom's tyrannical ruler — a cracked king with a cracked heart who hates Lightners for abandoning the Darkners and will
- Kris Dreemurr — The human of Hometown — a quiet, unsettling kid with a red SOUL they didn't ask for, a family of monsters who love them unconditionally, and a player
- Lancer — The round blue son of the Card Kingdom's King who tried to be a villain for about five minutes before befriending the heroes and moving into Susie's p
- Noelle Holiday — A deer girl with a crush the size of a Dark World, a hospitalized father, a missing sister, and — in the wrong hands — the potential to become the mos
- Queen — The autocratic ruler of Cyber World who speaks in Title Case, drinks battery acid like wine, and genuinely believes she's helping everyone by controll
- Ralsei — The fluffy prince of the Dark World — healer, optimist, suspiciously well-informed goat boy who wants everyone to get along and may or may not be hidi
- Rouxls Kaard — The Card Kingdom's self-appointed 'Rules Card' who speaks in butchered Shakespearean English, designs puzzles that a child could solve, and considers
- Rudy Holiday — Noelle's father — a jovial reindeer monster stuck in a hospital bed, cracking jokes and playing cards while something unnamed eats away at him.
- Sans — He runs a grocery store now. He still makes puns. He still knows more than he should. Some things don't change across timelines.
- Seam — An old cat-shaped shopkeeper who sells items with a smile and dread in equal measure — he knows how this story ends and he's already made his peace wi
- Spamton G. Spamton — A broken puppet salesman who once had everything, lost it when the phone stopped ringing, and now lives in a dumpster screaming about being a BIG SHOT
- Susie — A purple dinosaur-monster who went from eating chalk and threatening classmates to being the emotional backbone of a team saving the world — and she'l
- The Knight — The unseen force opening Dark Fountains across the world — the game's central antagonist who has never appeared, never been named, and might be closer
- Toriel — Kris and Asriel's mother — a warm, formidable goat-monster who bakes pies, teaches school, and has exactly zero tolerance for her ex-husband's flower-
- Undyne — Hometown's police chief — a fish monster with more enthusiasm than crimes to solve, who took Asgore's job and patrols a town where the biggest threat
- W.D. Gaster — The man who speaks in hands. The voice at the start of the game. The figure in the darkness who may be pulling strings that even the player can't see.
Locations
- Card Castle — King's fortress at the top of Card Kingdom — a towering structure of playing cards and cruelty, where the Chapter 1 climax unfolds and Jevil waits in
- Card Kingdom — Chapter 1's Dark World — a realm of playing cards, chess pieces, and dungeons, ruled by a king with a cracked heart and patrolled by a jester who thin
- Castle Town — Ralsei's kingdom in the Dark World — a tiny, empty town that grows as the heroes recruit Darkners from sealed worlds. A place built on hope and prophe
- Cyber World — Chapter 2's Dark World — a neon-drenched digital landscape of pop-ups, memes, and social media, ruled by a Queen who thinks battery acid is a beverage
- Dark World — Alternate realities created by Dark Fountains — where real-world objects become sentient beings, Lightners become heroes, and the line between game an
- Flower King — Asgore's flower shop — a tiny, struggling store with a name its owner thinks is clever, where a former king and former police chief arranges bouquets
- Hometown — A small town where monsters and humans live together — quiet streets, a school, a church, a flower shop, and a closet that opens into other dimensions
- Queen's Mansion — The climax location of Chapter 2 — a sprawling digital palace of excess, acid pools, roller coasters, and a basement where Spamton's NEO body waits.
Items
- Dark Fountain — Geysers of darkness that create Dark Worlds — someone called the Knight keeps opening them, and if too many exist at once, the Roaring will end everyt
- The Roaring — The apocalypse — what happens when too many Dark Fountains exist at once. Titans rise. Worlds are consumed. The Angel's Heaven descends. Everything en
- The SOUL — The red heart in Kris's chest — the player's control interface, the game's central symbol, and the thing Kris rips out of themselves every time nobody
View full codex at Simulacra.Ink