Location from Crescent City by Sarah J. Maas
Crescent City — a gleaming coastal metropolis where angels fly between glass towers, wolves patrol neon-lit streets, and the firstlight that powers everything is harvested from the dying.
Lunathion smells like salt water, spiced food, and ozone from spent firstlight. It sounds like traffic, club music bleeding from underground venues, and the occasional crack of angel wings breaking the sound barrier overhead. It is beautiful and hostile — a city designed to showcase Vanir power while keeping humans and lesser species in their designated districts. By day, it functions like any modern city: people commute, shop, argue over parking. By night, the predators come out — both literal (Daemonaki, hungry shifters) and figurative (the political machinery that runs on favors and blood). The city's mood shifts with the political winds: under Micah, it was a gilded cage; under Celestina, it softened slightly; under the Asteri's direct attention, it clenches. The Gates are everywhere. You hear them humming if you stand close enough — the sound of billions of dead Vanir's secondlight being channeled into the city's power grid. Most residents don't think about it. Some can't stop.
A sprawling modern city on a crescent-shaped bay, its skyline a collision of sleek glass towers and ancient stone architecture threaded with veins of firstlight — blue-white magical energy that lights the streets, powers the tech, and flows through conduits like a second circulatory system. The Istros River bisects the city, its bridges arching between districts that range from the wealthy Fae quarter of Five Roses to the human slums of Asphodel Meadows. Angel patrols cross overhead in formation. The Gates — enormous stone arches — stand at each city entrance, humming with the energy of the dead.
Also known as: Crescent City, Lunathion, CC