Ghostwater
by Will Wight
Trapped in Ghostwater — a collapsing pocket world built by the Monarch Northstrider — Lindon must survive hostile sacred artists and dying ecosystems. In the depths, he discovers Dross, a failed construct with the potential to become something unprecedented.
14 characters, locations, and items in this world codex.
Characters
- Akura Harmony — A Truegold from the Akura clan — cold, ruthless, and absolutely certain that nothing in Ghostwater belongs to anyone but him.
- Dross — A failed mind-spirit construct left to rot in Northstrider's abandoned facility — barely conscious, deeply confused, and about to become the most impo
- Eithan Arelius — Lindon's enigmatic mentor — an Underlord who sees everything and says just enough to be infuriating. Notably absent from Ghostwater, which may be the
- Little Blue — Lindon's tiny pure madra spirit companion — a Sylvan Riverseed who chirps encouragement and purifies his channels after Blackflame cycling.
- Northstrider — The Monarch who built Ghostwater — a solitary hunter of Dreadgods whose abandoned experiment becomes Lindon's proving ground.
- Orthos — Lindon's Blackflame-bonded sacred turtle — ancient, fierce, and currently separated from his partner while running his own mission outside Ghostwater.
- The Blood Shadow — The parasitic remnant bonded to Yerin — growing stronger with each battle, developing hints of independence that Yerin finds deeply unsettling.
- Wei Shi Lindon — A Highgold pure madra artist trapped in a collapsing pocket world — resourceful, desperate, and about to discover the partner that will change his pat
- Yerin — Lindon's closest ally — a Highgold sword artist fighting her own battles outside Ghostwater while her Blood Shadow grows stronger with every conflict.
Locations
- Blackflame Empire — The empire where Lindon made his name — now the backdrop for Yerin and Orthos's separate storylines while Lindon is trapped in Ghostwater.
- Ghostwater — A Monarch's abandoned pocket world — a dying research facility filled with forgotten treasures, hostile sacred artists, and one very broken mind-spiri
Items
- Suriel's Marble — The glass marble left by a Judge — still carried by Lindon as a reminder of why he fights and proof that powers beyond Cradle exist.
- The Sacred Arts — Cradle's power system — and in Ghostwater, the stakes are Highgold versus Truegold, with Lindon needing every creative trick he has to survive.
- Void Key — A spatial storage device — rare and valuable, allowing the user to carry an entire room's worth of materials in a pocket of folded space.
View full codex at Simulacra.Ink